44 lines
916 B
C#
44 lines
916 B
C#
using BNG;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonumentPreviewController : MonoBehaviour
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{
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private Grabbable _grabbable;
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private MonumentMini _monumentMini;
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private MonumentPreview _monumentPreview;
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private void Awake()
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{
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_grabbable = GetComponent<Grabbable>();
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_monumentMini = GetComponent<MonumentMini>();
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_monumentPreview = GetComponent<MonumentPreview>();
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}
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private void OnEnable()
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{
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_grabbable.OnUniqueGrabbed.AddListener(OnGrab);
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}
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private void OnDisable()
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{
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_grabbable.OnUniqueGrabbed.RemoveListener(OnGrab);
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}
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private void OnGrab(Grabber arg)
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{
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_monumentPreview.ShowInfo(_monumentMini.Info);
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}
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#if UNITY_EDITOR
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[ContextMenu("Debug show preview")]
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private void DebugShow()
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{
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OnGrab(null);
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}
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#endif
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}
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