77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class LeaderboardBase : MonoBehaviour
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{
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[SerializeField]
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protected RectTransform _content;
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[SerializeField]
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protected LeaderboardEntry _leaderboardEntryPrefab;
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[SerializeField]
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protected LeaderboardEntry _currentPlayerLeaderboardEntry;
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protected List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
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protected List<Player> _players = new List<Player>();
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protected LeaderboardController _leaderboardController;
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public UnityEvent OnUpdated;
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protected void Awake()
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{
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_leaderboardController = FindObjectOfType<LeaderboardController>();
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if (_currentPlayerLeaderboardEntry != null)
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{
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if (GlobalSettings.Instance.AllMaps)
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_currentPlayerLeaderboardEntry.gameObject.SetActive(true);
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else
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_currentPlayerLeaderboardEntry.gameObject.SetActive(false);
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}
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}
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protected virtual void OnEnable()
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{
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//_leaderboardController.OnDailyInit.AddListener(InitLeaderboard);
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}
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protected virtual void OnDisable()
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{
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//_leaderboardController.OnDailyInit.RemoveListener(InitLeaderboard);
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}
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protected void InitLeaderboard(List<Player> players)
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{
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_players = players;
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UpdateLeaderboard();
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}
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protected void UpdateLeaderboard()
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{
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_entries.ForEach(x => Destroy(x.gameObject));
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_entries.Clear();
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_entries = new List<LeaderboardEntry>();
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int currentPlayerIndex = int.MaxValue;
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for (int i = 0; i < _players.Count; i++)
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{
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var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
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_entries.Add(newEntry);
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newEntry.Init(_players[i], i, _players[i] == PlayerSetup.Instance.CurrentPlayer);
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if (_players[i] == PlayerSetup.Instance.CurrentPlayer)
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currentPlayerIndex = i;
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}
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if (_currentPlayerLeaderboardEntry != null)
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{
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_currentPlayerLeaderboardEntry.Init(PlayerSetup.Instance.CurrentPlayer, currentPlayerIndex, true);
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}
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OnUpdated?.Invoke();
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}
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}
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