rabidus-test/Assets/Dreamteck/Splines/Components/Sample Modifiers/OffsetModifier.cs

67 lines
1.8 KiB
C#

namespace Dreamteck.Splines
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class OffsetModifier : SplineSampleModifier
{
[System.Serializable]
public class OffsetKey : Key
{
public Vector2 offset = Vector2.zero;
public OffsetKey(Vector2 o, double f, double t) : base(f, t)
{
offset = o;
}
}
public OffsetKey[] keys = new OffsetKey[0];
public OffsetModifier()
{
keys = new OffsetKey[0];
}
public override List<Key> GetKeys()
{
return new List<Key>(keys);
}
public override void SetKeys(List<Key> input)
{
keys = new OffsetKey[input.Count];
for (int i = 0; i < input.Count; i++)
{
keys[i] = (OffsetKey)input[i];
}
base.SetKeys(input);
}
public void AddKey(Vector2 offset, double f, double t)
{
ArrayUtility.Add(ref keys, new OffsetKey(offset, f, t));
}
public override void Apply(ref SplineSample result)
{
if (keys.Length == 0) return;
base.Apply(ref result);
Vector2 offset = Evaluate(result.percent);
result.position += result.right * offset.x + result.up * offset.y;
}
Vector2 Evaluate(double time)
{
if (keys.Length == 0) return Vector2.zero;
Vector2 offset = Vector2.zero;
for (int i = 0; i < keys.Length; i++)
{
offset += keys[i].offset * keys[i].Evaluate(time);
}
return offset * blend;
}
}
}