65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// A simple decal with random scale and rotation
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/// </summary>
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public class BulletHole : MonoBehaviour {
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public Transform BulletHoleDecal;
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public float MaxScale = 1f;
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public float MinScale = 0.75f;
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public bool RandomYRotation = true;
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public float DestroyTime = 10f;
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// Start is called before the first frame update
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void Start() {
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transform.localScale = Vector3.one * Random.Range(0.75f, 1.5f);
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if (BulletHoleDecal != null && RandomYRotation) {
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Vector3 currentRotation = BulletHoleDecal.transform.localEulerAngles;
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BulletHoleDecal.transform.localEulerAngles = new Vector3(currentRotation.x, currentRotation.y, Random.Range(0, 90f));
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}
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// Make sure audio follows timestep pitch
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AudioSource audio = GetComponent<AudioSource>();
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audio.pitch = Time.timeScale;
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Invoke("DestroySelf", DestroyTime);
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}
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public void TryAttachTo(Collider col) {
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if (transformIsEqualScale(col.transform)) {
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BulletHoleDecal.parent = col.transform;
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GameObject.Destroy(BulletHoleDecal.gameObject, DestroyTime);
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}
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// No need to parent if static collider
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else if (col.gameObject.isStatic) {
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GameObject.Destroy(BulletHoleDecal.gameObject, DestroyTime);
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}
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// Malformed collider (non-equal proportions)
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// Just destroy the decal quickly
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else {
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// BulletHoleDecal.parent = col.transform;
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GameObject.Destroy(BulletHoleDecal.gameObject, 0.1f);
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}
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}
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// Are all scales equal? Ex : 1, 1, 1
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bool transformIsEqualScale(Transform theTransform) {
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return theTransform.localScale.x == theTransform.localScale.y && theTransform.localScale.x == theTransform.localScale.z;
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}
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void DestroySelf() {
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transform.parent = null;
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GameObject.Destroy(this.gameObject);
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}
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}
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}
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