127 lines
6.0 KiB
C#
127 lines
6.0 KiB
C#
namespace Dreamteck.Splines.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public class TransformModuleEditor : SplineUserSubEditor
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{
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private TransformModule motionApplier;
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private string[] toolStrings = new string[] { "3D", "2D" };
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public TransformModuleEditor(SplineUser user, SplineUserEditor parent, TransformModule input) : base(user, parent)
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{
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title = "Motion";
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motionApplier = input;
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}
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public override void DrawInspector()
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{
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base.DrawInspector();
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if (!isOpen) return;
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EditorGUI.indentLevel = 1;
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int selected = GUILayout.Toolbar(motionApplier.is2D ? 1 : 0, toolStrings);
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motionApplier.is2D = selected == 1;
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if (motionApplier.is2D)
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{
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motionApplier.applyPosition2D = EditorGUILayout.Toggle("Apply Position", motionApplier.applyPosition2D);
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}
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else
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Position", GUILayout.Width(EditorGUIUtility.labelWidth));
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motionApplier.applyPositionX = EditorGUILayout.Toggle(motionApplier.applyPositionX, GUILayout.Width(30));
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GUILayout.Label("X", GUILayout.Width(20));
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motionApplier.applyPositionY = EditorGUILayout.Toggle(motionApplier.applyPositionY, GUILayout.Width(30));
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GUILayout.Label("Y", GUILayout.Width(20));
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motionApplier.applyPositionZ = EditorGUILayout.Toggle(motionApplier.applyPositionZ, GUILayout.Width(30));
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GUILayout.Label("Z", GUILayout.Width(20));
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EditorGUILayout.EndHorizontal();
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EditorGUIUtility.labelWidth = 150;
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motionApplier.retainLocalPosition = EditorGUILayout.Toggle("Retain Local Position", motionApplier.retainLocalPosition);
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EditorGUIUtility.labelWidth = 0;
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if (motionApplier.retainLocalPosition)
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{
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EditorGUILayout.HelpBox("Retain Local Position is an experimental feature and will always accumulate an offset error based on how fast the follower is going.", MessageType.Info);
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}
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}
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if (motionApplier.applyPosition)
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{
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EditorGUI.indentLevel = 2;
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if (motionApplier.is2D)
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{
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Vector2 offset2d = motionApplier.offset;
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offset2d.y = EditorGUILayout.FloatField("Offset", offset2d.y);
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motionApplier.offset = offset2d;
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} else
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{
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motionApplier.offset = EditorGUILayout.Vector2Field("Offset", motionApplier.offset);
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}
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}
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EditorGUI.indentLevel = 1;
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if (motionApplier.is2D)
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{
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motionApplier.applyRotation2D = EditorGUILayout.Toggle("Apply Rotation", motionApplier.applyRotation2D);
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} else
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Rotation", GUILayout.Width(EditorGUIUtility.labelWidth));
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motionApplier.applyRotationX = EditorGUILayout.Toggle(motionApplier.applyRotationX, GUILayout.Width(30));
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GUILayout.Label("X", GUILayout.Width(20));
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motionApplier.applyRotationY = EditorGUILayout.Toggle(motionApplier.applyRotationY, GUILayout.Width(30));
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GUILayout.Label("Y", GUILayout.Width(20));
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motionApplier.applyRotationZ = EditorGUILayout.Toggle(motionApplier.applyRotationZ, GUILayout.Width(30));
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GUILayout.Label("Z", GUILayout.Width(20));
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EditorGUILayout.EndHorizontal();
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EditorGUIUtility.labelWidth = 150;
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motionApplier.retainLocalRotation = EditorGUILayout.Toggle("Retain Local Rotation", motionApplier.retainLocalRotation);
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EditorGUIUtility.labelWidth = 0;
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if (motionApplier.retainLocalRotation)
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{
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EditorGUILayout.HelpBox("Retain Local Rotation is an experimental feature and will always accumulate an offset error based on how fast the follower is going.", MessageType.Info);
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}
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}
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if (motionApplier.applyRotation)
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{
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EditorGUI.indentLevel = 2;
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if (motionApplier.is2D)
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{
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Vector3 rot2d = motionApplier.rotationOffset;
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rot2d.z = EditorGUILayout.FloatField("Offset", rot2d.z);
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motionApplier.rotationOffset = rot2d;
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} else
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{
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motionApplier.rotationOffset = EditorGUILayout.Vector3Field("Offset", motionApplier.rotationOffset);
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}
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}
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EditorGUI.indentLevel = 1;
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Scale", GUILayout.Width(EditorGUIUtility.labelWidth));
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motionApplier.applyScaleX = EditorGUILayout.Toggle(motionApplier.applyScaleX, GUILayout.Width(30));
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GUILayout.Label("X", GUILayout.Width(20));
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motionApplier.applyScaleY = EditorGUILayout.Toggle(motionApplier.applyScaleY, GUILayout.Width(30));
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GUILayout.Label("Y", GUILayout.Width(20));
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motionApplier.applyScaleZ = EditorGUILayout.Toggle(motionApplier.applyScaleZ, GUILayout.Width(30));
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GUILayout.Label("Z", GUILayout.Width(20));
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EditorGUILayout.EndHorizontal();
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if (motionApplier.applyScale)
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{
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EditorGUI.indentLevel = 2;
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motionApplier.baseScale = EditorGUILayout.Vector3Field("Base scale", motionApplier.baseScale);
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}
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motionApplier.velocityHandleMode = (TransformModule.VelocityHandleMode)EditorGUILayout.EnumPopup("Velocity Mode", motionApplier.velocityHandleMode);
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EditorGUI.indentLevel = 0;
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}
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}
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}
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