rabidus-test/Assets/Plugins/QFSW/Quantum Console/Source/Demo Scene/Scripts/Robot.cs

64 lines
2.0 KiB
C#

using QFSW.QC.Actions;
using System.Collections.Generic;
using UnityEngine;
namespace QFSW.QC.Demo
{
[CommandPrefix("demo.robot.")]
public class Robot : MonoBehaviour
{
[SerializeField] private GameObject deathFX = null;
[Command("speed")]
private static float robotSpeed = 25f;
[Command("rotation-speed")]
private static float robotRotationSpeed = 40f;
private Vector2 direction;
private void Start()
{
SpriteRenderer rend = GetComponent<SpriteRenderer>();
rend.color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
float size = Random.Range(0.8f, 1.2f);
transform.localScale = new Vector3(size, size, size);
direction = Quaternion.Euler(0, 0, Random.Range(0, 306f)) * Vector3.up;
}
private void FixedUpdate()
{
GetComponent<Rigidbody2D>().AddForce(direction * robotSpeed * Time.fixedDeltaTime, ForceMode2D.Force);
direction = Quaternion.Euler(0, 0, robotRotationSpeed * Time.fixedDeltaTime) * direction;
}
[Command("kill")]
private static IEnumerator<ICommandAction> KillAction()
{
Robot robot = default;
IEnumerable<Robot> robots = InvocationTargetFactory.FindTargets<Robot>(MonoTargetType.All);
yield return new Value("Please select a robot");
yield return new Choice<Robot>(robots, r => robot = r);
robot.Die();
yield return new Typewriter($"{robot.name} has been killed");
}
[Command("kill-all", MonoTargetType.All)]
public void Die()
{
Destroy(gameObject);
Destroy(Instantiate(deathFX, transform.position, Quaternion.identity), 3);
}
[Command("position", MonoTargetType.All)]
private Vector3 GetPosition()
{
return transform.position;
}
}
}