24 lines
547 B
C#
24 lines
547 B
C#
using UnityEngine;
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using AmazingAssets.AdvancedDissolve;
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namespace AmazingAssets.AdvancedDissolve.ExampleScripts
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{
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public class AnimateGI : MonoBehaviour
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{
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Renderer mRenderer;
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private void Start()
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{
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mRenderer = GetComponent<Renderer>();
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}
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// Update is called once per frame
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void Update()
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{
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//We need to update Unity GI every time we change material properties effecting GI
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RendererExtensions.UpdateGIMaterials(mRenderer);
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}
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}
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} |