70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace AmazingAssets.AdvancedDissolve.ExampleScripts
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{
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public class DissolveOnRaycast : MonoBehaviour
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{
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public LayerMask layer;
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void Update()
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{
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if (GetLeftMouseButtonDown())
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{
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Ray ray = Camera.main.ScreenPointToRay(GetMousePosition());
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit, Mathf.Infinity, layer))
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{
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//Hit gamobject
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GameObject target = hit.collider.gameObject;
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//Assign dissolve animator script to the target object
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AnimateCutoutAndDestroy script = target.GetComponent<AnimateCutoutAndDestroy>(); //Make sure there is no animator script attached
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if (script == null)
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{
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//Add a little impulse to the rigidbody
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if(hit.collider.attachedRigidbody != null)
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hit.collider.attachedRigidbody.AddForce(ray.direction.normalized * Random.Range(4f, 8f), ForceMode.Impulse);
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//Add dissolve properties animator script
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script = target.AddComponent<AnimateCutoutAndDestroy>();
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//Instantiate material and assign it to the script
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script.material = target.GetComponent<Renderer>().material;
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}
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}
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}
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}
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bool GetLeftMouseButtonDown()
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{
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#if ENABLE_INPUT_SYSTEM
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return Mouse.current.leftButton.wasPressedThisFrame;
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#else
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return Input.GetMouseButtonDown(0);
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#endif
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}
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Vector3 GetMousePosition()
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{
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#if ENABLE_INPUT_SYSTEM
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return Mouse.current.position.ReadValue();
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#else
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return Input.mousePosition;
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#endif
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}
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}
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} |