rabidus-test/Assets/Dreamteck/Splines/Editor/TransformModuleEditor.cs

127 lines
6.0 KiB
C#

namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class TransformModuleEditor : SplineUserSubEditor
{
private TransformModule motionApplier;
private string[] toolStrings = new string[] { "3D", "2D" };
public TransformModuleEditor(SplineUser user, SplineUserEditor parent, TransformModule input) : base(user, parent)
{
title = "Motion";
motionApplier = input;
}
public override void DrawInspector()
{
base.DrawInspector();
if (!isOpen) return;
EditorGUI.indentLevel = 1;
int selected = GUILayout.Toolbar(motionApplier.is2D ? 1 : 0, toolStrings);
motionApplier.is2D = selected == 1;
if (motionApplier.is2D)
{
motionApplier.applyPosition2D = EditorGUILayout.Toggle("Apply Position", motionApplier.applyPosition2D);
}
else
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Position", GUILayout.Width(EditorGUIUtility.labelWidth));
motionApplier.applyPositionX = EditorGUILayout.Toggle(motionApplier.applyPositionX, GUILayout.Width(30));
GUILayout.Label("X", GUILayout.Width(20));
motionApplier.applyPositionY = EditorGUILayout.Toggle(motionApplier.applyPositionY, GUILayout.Width(30));
GUILayout.Label("Y", GUILayout.Width(20));
motionApplier.applyPositionZ = EditorGUILayout.Toggle(motionApplier.applyPositionZ, GUILayout.Width(30));
GUILayout.Label("Z", GUILayout.Width(20));
EditorGUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = 150;
motionApplier.retainLocalPosition = EditorGUILayout.Toggle("Retain Local Position", motionApplier.retainLocalPosition);
EditorGUIUtility.labelWidth = 0;
if (motionApplier.retainLocalPosition)
{
EditorGUILayout.HelpBox("Retain Local Position is an experimental feature and will always accumulate an offset error based on how fast the follower is going.", MessageType.Info);
}
}
if (motionApplier.applyPosition)
{
EditorGUI.indentLevel = 2;
if (motionApplier.is2D)
{
Vector2 offset2d = motionApplier.offset;
offset2d.y = EditorGUILayout.FloatField("Offset", offset2d.y);
motionApplier.offset = offset2d;
} else
{
motionApplier.offset = EditorGUILayout.Vector2Field("Offset", motionApplier.offset);
}
}
EditorGUI.indentLevel = 1;
if (motionApplier.is2D)
{
motionApplier.applyRotation2D = EditorGUILayout.Toggle("Apply Rotation", motionApplier.applyRotation2D);
} else
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Rotation", GUILayout.Width(EditorGUIUtility.labelWidth));
motionApplier.applyRotationX = EditorGUILayout.Toggle(motionApplier.applyRotationX, GUILayout.Width(30));
GUILayout.Label("X", GUILayout.Width(20));
motionApplier.applyRotationY = EditorGUILayout.Toggle(motionApplier.applyRotationY, GUILayout.Width(30));
GUILayout.Label("Y", GUILayout.Width(20));
motionApplier.applyRotationZ = EditorGUILayout.Toggle(motionApplier.applyRotationZ, GUILayout.Width(30));
GUILayout.Label("Z", GUILayout.Width(20));
EditorGUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = 150;
motionApplier.retainLocalRotation = EditorGUILayout.Toggle("Retain Local Rotation", motionApplier.retainLocalRotation);
EditorGUIUtility.labelWidth = 0;
if (motionApplier.retainLocalRotation)
{
EditorGUILayout.HelpBox("Retain Local Rotation is an experimental feature and will always accumulate an offset error based on how fast the follower is going.", MessageType.Info);
}
}
if (motionApplier.applyRotation)
{
EditorGUI.indentLevel = 2;
if (motionApplier.is2D)
{
Vector3 rot2d = motionApplier.rotationOffset;
rot2d.z = EditorGUILayout.FloatField("Offset", rot2d.z);
motionApplier.rotationOffset = rot2d;
} else
{
motionApplier.rotationOffset = EditorGUILayout.Vector3Field("Offset", motionApplier.rotationOffset);
}
}
EditorGUI.indentLevel = 1;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Scale", GUILayout.Width(EditorGUIUtility.labelWidth));
motionApplier.applyScaleX = EditorGUILayout.Toggle(motionApplier.applyScaleX, GUILayout.Width(30));
GUILayout.Label("X", GUILayout.Width(20));
motionApplier.applyScaleY = EditorGUILayout.Toggle(motionApplier.applyScaleY, GUILayout.Width(30));
GUILayout.Label("Y", GUILayout.Width(20));
motionApplier.applyScaleZ = EditorGUILayout.Toggle(motionApplier.applyScaleZ, GUILayout.Width(30));
GUILayout.Label("Z", GUILayout.Width(20));
EditorGUILayout.EndHorizontal();
if (motionApplier.applyScale)
{
EditorGUI.indentLevel = 2;
motionApplier.baseScale = EditorGUILayout.Vector3Field("Base scale", motionApplier.baseScale);
}
motionApplier.velocityHandleMode = (TransformModule.VelocityHandleMode)EditorGUILayout.EnumPopup("Velocity Mode", motionApplier.velocityHandleMode);
EditorGUI.indentLevel = 0;
}
}
}