59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
[RequireComponent(typeof(Button))]
|
|
public class UIMonumentButton : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private GameObject _lockPanel;
|
|
[SerializeField]
|
|
private TMPro.TextMeshProUGUI _name;
|
|
|
|
private Button _button;
|
|
private MonumentInfo _info;
|
|
private MonumentResultController _controller;
|
|
|
|
public void Init(MonumentInfo info)
|
|
{
|
|
_info = info;
|
|
_name.SetText(_info.Name);
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
_button = GetComponent<Button>();
|
|
_controller = FindObjectOfType<MonumentResultController>();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
_button.onClick.AddListener(SelectMonument);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_button.onClick.RemoveListener(SelectMonument);
|
|
}
|
|
|
|
public void Lock()
|
|
{
|
|
_button.interactable = false;
|
|
_lockPanel.SetActive(true);
|
|
}
|
|
|
|
public void Unlock()
|
|
{
|
|
_button.interactable = true;
|
|
_lockPanel.SetActive(false);
|
|
}
|
|
|
|
public void SelectMonument()
|
|
{
|
|
_controller.SelectMonument(_info);
|
|
}
|
|
}
|
|
|