43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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using CurvedUI;
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public class CUI_touchpad : MonoBehaviour {
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#pragma warning disable 0649
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RectTransform container;
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[SerializeField] RectTransform dot;
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#pragma warning restore 0649
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#if CURVEDUI_STEAMVR_LEGACY
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CurvedUIViveController controller;
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void Start () {
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controller = CurvedUIInputModule.Right;
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//subscribe to event that will be fired every time a finger moves across the touchpad.
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controller.TouchpadAxisChanged += MoveDotOnTouchpadAxisChanged;
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}
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void Update()
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{
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//show / hide dot when touchpad is touched or not
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dot.gameObject.SetActive(controller.IsTouchpadTouched);
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}
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#endif
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void Awake()
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{
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container = this.transform as RectTransform;
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}
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void MoveDotOnTouchpadAxisChanged(object o, ViveInputArgs args)
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{
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//update dot position when touch position changes.
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dot.anchoredPosition = new Vector2(args.touchpadAxis.x * container.rect.width * 0.5f, args.touchpadAxis.y * container.rect.width * 0.5f);
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}
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}
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