40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace CurvedUI
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{
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public class CUI_RiseChildrenOverTime : MonoBehaviour
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{
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float current = 0;
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public float Speed = 10;
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public float RiseBy = 50;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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current += Speed * Time.deltaTime;
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if (Mathf.RoundToInt(current) >= this.transform.childCount)
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current = 0;
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if (Mathf.RoundToInt(current) < 0)
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current = this.transform.childCount - 1;
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for (int i = 0; i < this.transform.childCount; i++)
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{
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if (Mathf.RoundToInt(current) == i)
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this.transform.GetChild(i).localPosition = this.transform.GetChild(i).localPosition.ModifyZ(-RiseBy);
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else
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this.transform.GetChild(i).localPosition = this.transform.GetChild(i).localPosition.ModifyZ(0);
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}
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}
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}
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}
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