PO/Assets/Scripts/CanvasChanger.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CanvasChanger : MonoBehaviour
{
public GameObject canvasToOn;
public GameObject canvasToOff;
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public void ChangeCanvas()
{
if (canvasToOn != null)
canvasToOn.SetActive(true);
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if (canvasToOn != null)
canvasToOff.SetActive(false);
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}
}