PO/Library/PackageCache/com.unity.2d.animation@5.0.7/IK/Runtime/IKManager2DEditorData.cs

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using System;
using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
public partial class IKManager2D : MonoBehaviour
{
#if UNITY_EDITOR
[Serializable]
internal struct SolverEditorData
{
public Color color;
public bool showGizmo;
public static SolverEditorData defaultValue
{
get
{
return new SolverEditorData(){ color = Color.green, showGizmo = true};
}
}
}
[SerializeField]
private List<SolverEditorData> m_SolverEditorData = new List<SolverEditorData>();
void OnEditorDataValidate()
{
var solverDataLength = m_SolverEditorData.Count;
for (int i = solverDataLength; i < m_Solvers.Count; ++i)
{
AddSolverEditorData();
}
}
internal SolverEditorData GetSolverEditorData(Solver2D solver)
{
var index = m_Solvers.FindIndex(x => x == solver);
if (index >= 0)
{
if(index >= m_SolverEditorData.Count)
OnEditorDataValidate();
return m_SolverEditorData[index];
}
return SolverEditorData.defaultValue;
}
void AddSolverEditorData()
{
m_SolverEditorData.Add(new SolverEditorData()
{
color = Color.green,
showGizmo = true
});
}
void RemoveSolverEditorData(Solver2D solver)
{
var index = m_Solvers.FindIndex(x => x == solver);
if(index >= 0)
m_SolverEditorData.RemoveAt(index);
}
#else
void OnEditorDataValidate(){}
void AddSolverEditorData(){}
void RemoveSolverEditorData(Solver2D solver){}
#endif
}
}