PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Log.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="Log.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
{
using System.Collections.Generic;
using Animation.TriangleNet.Logging;
/// <summary>
/// A simple logger, which logs messages to a List.
/// </summary>
/// <remarks>Using singleton pattern as proposed by Jon Skeet.
/// http://csharpindepth.com/Articles/General/Singleton.aspx
/// </remarks>
internal sealed class Log : ILog<LogItem>
{
/// <summary>
/// Log detailed information.
/// </summary>
internal static bool Verbose { get; set; }
private List<LogItem> log = new List<LogItem>();
private LogLevel level = LogLevel.Info;
#region Singleton pattern
private static readonly Log instance = new Log();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Log() {}
private Log() {}
internal static ILog<LogItem> Instance
{
get
{
return instance;
}
}
#endregion
public void Add(LogItem item)
{
log.Add(item);
}
public void Clear()
{
log.Clear();
}
public void Info(string message)
{
log.Add(new LogItem(LogLevel.Info, message));
}
public void Warning(string message, string location)
{
log.Add(new LogItem(LogLevel.Warning, message, location));
}
public void Error(string message, string location)
{
log.Add(new LogItem(LogLevel.Error, message, location));
}
public IList<LogItem> Data
{
get { return log; }
}
public LogLevel Level
{
get { return level; }
}
}
}