PO/Library/PackageCache/com.unity.2d.spriteshape@5.1.4/Editor/ContextMenu.cs

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using UnityEngine;
using UnityEngine.U2D;
using UnityEditor.U2D.SpriteShape;
namespace UnityEditor.U2D
{
public class ContextMenu
{
private static AngleRange CreateAngleRange(float start, float end, int order)
{
AngleRange angleRange = new AngleRange();
angleRange.start = start;
angleRange.end = end;
angleRange.order = order;
return angleRange;
}
//[MenuItem("Assets/Create/Sprite Shape Profile/Open Shape", false, 358)]
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public static void CreateNewSpriteStrip()
{
UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0));
}
//[MenuItem("Assets/Create/Sprite Shape Profile/Closed Shape", false, 359)]
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public static void CreateNewSpriteShape()
{
UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4));
newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3));
newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2));
newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1));
}
//[MenuItem("GameObject/2D Object/Sprite Shape")]
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internal static void CreateSpriteShapeEmpty()
{
SpriteShapeEditorUtility.SetShapeFromAsset(SpriteShapeEditorUtility.CreateSpriteShapeControllerFromSelection());
}
}
}