PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridPaletteAddPopup.cs

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using UnityEngine;
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namespace UnityEditor.Tilemaps
{
internal class GridPaletteAddPopup : EditorWindow
{
static class Styles
{
public static readonly GUIContent nameLabel = EditorGUIUtility.TrTextContent("Name");
public static readonly GUIContent ok = EditorGUIUtility.TrTextContent("Create");
public static readonly GUIContent cancel = EditorGUIUtility.TrTextContent("Cancel");
public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Create New Palette");
public static readonly GUIContent gridLabel = EditorGUIUtility.TrTextContent("Grid");
public static readonly GUIContent sizeLabel = EditorGUIUtility.TrTextContent("Cell Size");
public static readonly GUIContent hexagonLabel = EditorGUIUtility.TrTextContent("Hexagon Type");
public static readonly GUIContent[] hexagonSwizzleTypeLabel =
{
EditorGUIUtility.TrTextContent("Point Top"),
EditorGUIUtility.TrTextContent("Flat Top"),
};
public static readonly GridLayout.CellSwizzle[] hexagonSwizzleTypeValue =
{
GridLayout.CellSwizzle.XYZ,
GridLayout.CellSwizzle.YXZ,
};
public static readonly GUIContent transparencySortModeLabel =
EditorGUIUtility.TrTextContent("Sort Mode");
public static readonly GUIContent transparencySortAxisLabel =
EditorGUIUtility.TrTextContent("Sort Axis");
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}
private static long s_LastClosedTime;
private string m_Name = "New Palette";
private static GridPaletteAddPopup s_Instance;
private GridPaintPaletteWindow m_Owner;
private GridLayout.CellLayout m_Layout;
private int m_HexagonLayout;
private GridPalette.CellSizing m_CellSizing;
private Vector3 m_CellSize;
private TransparencySortMode m_TransparencySortMode;
private Vector3 m_TransparencySortAxis = new Vector3(0f, 0f, 1f);
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void Init(Rect buttonRect, GridPaintPaletteWindow owner)
{
m_Owner = owner;
m_CellSize = new Vector3(1, 1, 0);
buttonRect = GUIUtility.GUIToScreenRect(buttonRect);
ShowAsDropDown(buttonRect, new Vector2(312, 185));
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}
internal void OnGUI()
{
GUI.Label(new Rect(0, 0, position.width, position.height), GUIContent.none, "grey_border");
GUILayout.Space(3);
GUILayout.Label(Styles.header, EditorStyles.boldLabel);
GUILayout.Space(4);
GUILayout.BeginHorizontal();
GUILayout.Label(Styles.nameLabel, GUILayout.Width(90f));
m_Name = EditorGUILayout.TextField(m_Name);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label(Styles.gridLabel, GUILayout.Width(90f));
EditorGUI.BeginChangeCheck();
var newLayout = (GridLayout.CellLayout)EditorGUILayout.EnumPopup(m_Layout);
if (EditorGUI.EndChangeCheck())
{
// Set useful user settings for certain layouts
switch (newLayout)
{
case GridLayout.CellLayout.Rectangle:
case GridLayout.CellLayout.Hexagon:
{
m_CellSizing = GridPalette.CellSizing.Automatic;
m_CellSize = new Vector3(1, 1, 0);
break;
}
case GridLayout.CellLayout.Isometric:
{
m_CellSizing = GridPalette.CellSizing.Manual;
m_CellSize = new Vector3(1, 0.5f, 1);
break;
}
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case GridLayout.CellLayout.IsometricZAsY:
{
m_CellSizing = GridPalette.CellSizing.Manual;
m_CellSize = new Vector3(1, 0.5f, 1);
m_TransparencySortMode = TransparencySortMode.CustomAxis;
m_TransparencySortAxis = new Vector3(0f, 1f, -0.25f);
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break;
}
}
m_Layout = newLayout;
}
GUILayout.EndHorizontal();
if (m_Layout == GridLayout.CellLayout.Hexagon)
{
GUILayout.BeginHorizontal();
float oldLabelWidth = UnityEditor.EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 94;
m_HexagonLayout = EditorGUILayout.Popup(Styles.hexagonLabel, m_HexagonLayout, Styles.hexagonSwizzleTypeLabel);
EditorGUIUtility.labelWidth = oldLabelWidth;
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
GUILayout.Label(Styles.sizeLabel, GUILayout.Width(90f));
m_CellSizing = (GridPalette.CellSizing)EditorGUILayout.EnumPopup(m_CellSizing);
GUILayout.EndHorizontal();
using (new EditorGUI.DisabledScope(m_CellSizing == GridPalette.CellSizing.Automatic))
{
GUILayout.BeginHorizontal();
GUILayout.Label(GUIContent.none, GUILayout.Width(90f));
m_CellSize = EditorGUILayout.Vector3Field(GUIContent.none, m_CellSize);
GUILayout.EndHorizontal();
}
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.Label(Styles.transparencySortModeLabel, GUILayout.Width(90f));
m_TransparencySortMode = (TransparencySortMode)EditorGUILayout.EnumPopup(m_TransparencySortMode);
GUILayout.EndHorizontal();
using (new EditorGUI.DisabledScope(m_TransparencySortMode != TransparencySortMode.CustomAxis))
{
GUILayout.BeginHorizontal();
GUILayout.Label(Styles.transparencySortAxisLabel, GUILayout.Width(90f));
m_TransparencySortAxis = EditorGUILayout.Vector3Field("", m_TransparencySortAxis);
GUILayout.EndHorizontal();
}
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GUILayout.FlexibleSpace();
// Cancel, Ok
GUILayout.BeginHorizontal();
GUILayout.Space(10);
if (GUILayout.Button(Styles.cancel))
{
Close();
}
using (new EditorGUI.DisabledScope(!Utils.Paths.IsValidAssetPath(m_Name)))
{
if (GUILayout.Button(Styles.ok))
{
s_LastClosedTime = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
// case 1077362: Close window to prevent overlap with OS folder window when saving new palette asset
Close();
var swizzle = GridLayout.CellSwizzle.XYZ;
if (m_Layout == GridLayout.CellLayout.Hexagon)
swizzle = Styles.hexagonSwizzleTypeValue[m_HexagonLayout];
GameObject go = GridPaletteUtility.CreateNewPaletteAtCurrentFolder(m_Name, m_Layout, m_CellSizing, m_CellSize
, swizzle, m_TransparencySortMode, m_TransparencySortAxis);
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if (go != null)
{
m_Owner.palette = go;
m_Owner.Repaint();
}
GUIUtility.ExitGUI();
}
}
GUILayout.Space(10);
GUILayout.EndHorizontal();
}
internal static bool ShowAtPosition(Rect buttonRect, GridPaintPaletteWindow owner)
{
// We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time.
long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
bool justClosed = nowMilliSeconds < s_LastClosedTime + 50;
if (!justClosed)
{
Event.current.Use();
if (s_Instance == null)
s_Instance = ScriptableObject.CreateInstance<GridPaletteAddPopup>();
s_Instance.Init(buttonRect, owner);
return true;
}
return false;
}
}
}
// namespace