PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/ObjectCreationMenu/DefaultAssetCreation.cs

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using System;
using System.IO;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
internal static class DefaultAssetCreation
{
const int k_TilePaletteAssetMenuPriority = 4;
static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
[MenuItem("Assets/Create/2D/Tile Palette/Rectangular", priority = k_TilePaletteAssetMenuPriority)]
static void MenuItem_AssetsCreate2DTilePaletteRectangular(MenuCommand menuCommand)
{
CreateAssetObject("Rectangular Palette", GridLayout.CellLayout.Rectangle, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Automatic, new Vector3(1, 1, 0));
}
[MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Flat-Top", priority = k_TilePaletteAssetMenuPriority)]
static void MenuItem_AssetsCreate2DTilePaletteHexagonalFlatTop(MenuCommand menuCommand)
{
CreateAssetObject("Hexagon Flat-Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.YXZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
}
[MenuItem("Assets/Create/2D/Tile Palette/Hexagonal Pointed-Top", priority = k_TilePaletteAssetMenuPriority)]
static void MenuItem_AssetsCreate2DTilePaletteHexagonalPointedTop(MenuCommand menuCommand)
{
CreateAssetObject("Hexagon Pointed-Top Palette", GridLayout.CellLayout.Hexagon, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(0.8659766f, 1, 0));
}
[MenuItem("Assets/Create/2D/Tile Palette/Isometric", priority = k_TilePaletteAssetMenuPriority)]
static void MenuItem_AssetsCreate2DTilePaletteIsometric(MenuCommand menuCommand)
{
CreateAssetObject("Isometric Palette", GridLayout.CellLayout.Isometric, GridLayout.CellSwizzle.XYZ, GridPalette.CellSizing.Manual, new Vector3(1, 0.5f, 0));
}
static void CreateAssetObject(string defaultAssetName, GridLayout.CellLayout layout, GridLayout.CellSwizzle swizzle, GridPalette.CellSizing cellSizing, Vector3 cellSize)
{
var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
var isFolder = false;
if (!string.IsNullOrEmpty(assetSelectionPath))
isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
var path = ProjectWindowUtil.GetActiveFolderPath();
if (isFolder)
{
path = assetSelectionPath;
}
var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, defaultAssetName));
var icon = EditorGUIUtility.IconContent<GameObject>().image as Texture2D;
CreateAssetEndNameEditAction action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
action.swizzle = swizzle;
action.layout = layout;
action.cellSize = cellSize;
action.cellSizing = cellSizing;
StartNewAssetNameEditingDelegate(0, action, destName, icon, "");
}
internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
{
public GridLayout.CellLayout layout { get; set; }
public GridLayout.CellSwizzle swizzle { get; set; }
public Vector3 cellSize { get; set; }
public GridPalette.CellSizing cellSizing { get; set; }
public override void Action(int instanceId, string pathName, string resourceFile)
{
GridPaletteUtility.CreateNewPalette(Path.GetDirectoryName(pathName), Path.GetFileName(pathName), layout,
cellSizing, cellSize, swizzle);
}
}
}
}