45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.U2D.Animation
|
||
|
{
|
||
|
internal class SpriteCache : TransformCache
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private string m_ID;
|
||
|
[SerializeField]
|
||
|
private Rect m_TextureRect;
|
||
|
[SerializeField]
|
||
|
private Vector2 m_PivotNormalized;
|
||
|
|
||
|
public string id
|
||
|
{
|
||
|
get { return m_ID; }
|
||
|
internal set { m_ID = value; }
|
||
|
}
|
||
|
|
||
|
public Rect textureRect
|
||
|
{
|
||
|
get { return m_TextureRect; }
|
||
|
set { m_TextureRect = value; }
|
||
|
}
|
||
|
|
||
|
public Vector2 pivotNormalized
|
||
|
{
|
||
|
get { return m_PivotNormalized; }
|
||
|
set { m_PivotNormalized = value; }
|
||
|
}
|
||
|
|
||
|
public Vector2 pivotRectSpace
|
||
|
{
|
||
|
get { return Vector2.Scale(textureRect.size, pivotNormalized); }
|
||
|
}
|
||
|
|
||
|
public Vector2 pivotTextureSpace
|
||
|
{
|
||
|
get { return localToWorldMatrix.MultiplyPoint3x4(pivotRectSpace); }
|
||
|
}
|
||
|
}
|
||
|
}
|