108 lines
5.8 KiB
C#
108 lines
5.8 KiB
C#
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal static class TextContent
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{
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// Undo
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public static string setMode = "Set Mode";
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public static string setTool = "Set Tool";
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public static string pasteData = "Paste Data";
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public static string generateGeometry = "Generate Geometry";
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public static string generateWeights = "Generate Weights";
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public static string normalizeWeights = "Normalize Weights";
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public static string clearWeights = "Clear Weights";
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public static string restorePose = "Restore Pose";
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public static string selection = "Selection";
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public static string clearSelection = "Clear Selection";
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public static string editWeights = "Edit Weights";
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public static string boneName = "Bone Name";
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public static string boneDepth = "Bone Depth";
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public static string rotateBone = "Rotate Bone";
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public static string moveBone = "Move Bone";
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public static string freeMoveBone = "Free Move Bone";
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public static string moveJoint = "Move Joint";
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public static string moveEndPoint = "Move End Point";
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public static string boneLength = "Bone Length";
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public static string createBone = "Create Bone";
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public static string splitBone = "Split Bone";
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public static string removeBone = "Remove Bone";
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public static string moveVertices = "Move Vertices";
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public static string createVertex = "Create Vertex";
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public static string createEdge = "Create Edge";
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public static string splitEdge = "Split Edge";
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public static string removeEdge = "Remove Edge";
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public static string removeVertices = "Remove Vertices";
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public static string selectionChange = "Selection Change";
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public static string boneVisibility = "Bone Visibility";
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public static string setParentBone = "Set Parent Bone";
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public static string visibilityChange = "VisibilityChange";
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public static string boneSelection = "Bone Selection";
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public static string expandBones = "Expand Bones";
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public static string meshVisibility = "Mesh Visibility";
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public static string meshOpacity = "Mesh Opacity";
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public static string opacityChange = "Opacity Change";
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// Tooltips
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public static string visibilityIconTooltip = "Visibility tool";
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public static string characterIconTooltip = "Restore bind pose";
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public static string spriteSheetIconTooltip = "Switch between Sprite sheet and Character mode";
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public static string copyTooltip = "Copy";
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public static string pasteTooltip = "Paste";
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public static string onTooltip = "On";
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public static string offTooltip = "Off";
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// Horizontal tool bar button txt
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public static string visibilityIconText = "Visibility";
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public static string characterIconText = "Reset Pose";
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public static string spriteSheetIconText = "Sprite Sheet";
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public static string copyText = "Copy";
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public static string pasteText = "Paste";
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// Settings
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public static string selectedOutlineColor = "Selected Outline Color";
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public static string spriteOutlineSize = "Sprite Outline Size";
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public static string boneOutlineSize = "Bone Outline Size";
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// Sprite Library
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public static string convertGroupToCategory = "Convert Group to Category";
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public static string newTrailingDots = "New...";
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public static string removeEmptyCategory = "Remove Empty Category";
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public static string convertLayerToCategory = "Convert Layer to Category";
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public static string clearAllCategory = "Clear All Category";
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public static string spriteCategoryChanged = "Sprite Category Changed";
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public static string spriteCategoryIndexChanged = "Sprite Category Index Changed";
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public static string category = "Category";
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public static string label = "Label";
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// Other
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public static string generatingGeometry = "Generating Geometry";
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public static string generatingWeights = "Generating Weights";
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public static string vertexWeight = "Vertex Weight";
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public static string vertexWeightToolTip = "Adjust bone weights for selected vertex";
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public static string bone = "Bone";
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public static string depth = "Depth";
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public static string sprite = "Sprite";
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public static string spriteVisibility = "SpriteVisibility";
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public static string name = "Name";
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public static string none = "None";
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public static string size = "Size";
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public static string visibilityTab = "Visibility Tab";
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public static string addBoneInfluence = "Add Bone Influence";
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public static string removeBoneInfluence = "Remove Bone Influence";
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public static string reorderBoneInfluence = "Reorder Bone Influence";
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public static string noSpriteSelected = "No sprite selected";
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public static string weightSlider = "Weight Slider";
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public static string weightBrush = "Weight Brush";
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public static string generateAll = "Generate All";
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public static string generate = "Generate";
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public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
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public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
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public static string copyError2 = "There is no copied data to paste.";
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public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
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public static string mode = "Mode";
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public static string modeTooltip = "Different operation mode for weight adjustment";
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public static string boneToolTip = "The bone that is affecting";
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}
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}
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