PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/VisibilityTool/VisibilityToolColumnHeader.cs

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2022-01-12 10:06:03 +03:00
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal class VisibilityToolColumnHeader : MultiColumnHeader
{
public Action<bool> SetAllVisibility = (b) => {};
public Func<bool> GetAllVisibility = () => true;
public VisibilityToolColumnHeader(MultiColumnHeaderState state)
: base(state)
{
visibilityColumn = -1;
}
public int visibilityColumn { private get; set; }
protected override void ColumnHeaderGUI(MultiColumnHeaderState.Column column, Rect headerRect, int columnIndex)
{
if (columnIndex == visibilityColumn)
{
GUIStyle style = DefaultStyles.columnHeaderCenterAligned;
EditorGUI.BeginChangeCheck();
var visibility = GetAllVisibility();
visibility = GUI.Toggle(headerRect, visibility, visibility ? VisibilityTreeViewBase.VisibilityIconStyle.visibilityOnIcon : VisibilityTreeViewBase.VisibilityIconStyle.visibilityOffIcon, style);
if (EditorGUI.EndChangeCheck())
SetAllVisibility(visibility);
}
else
base.ColumnHeaderGUI(column, headerRect, columnIndex);
}
}
}