PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/SpriteSkinBatch.cs

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#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
#define ENABLE_SPRITESKIN_COMPOSITE
#endif
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.U2D.Animation
{
public sealed partial class SpriteSkin : MonoBehaviour
#if ENABLE_SPRITESKIN_COMPOSITE
{
int m_TransformId;
NativeArray<int> m_BoneTransformId;
int m_RootBoneTransformId;
NativeCustomSlice<Vector2> m_SpriteUVs;
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NativeCustomSlice<Vector3> m_SpriteVertices;
NativeCustomSlice<Vector4> m_SpriteTangents;
NativeCustomSlice<BoneWeight> m_SpriteBoneWeights;
NativeCustomSlice<Matrix4x4> m_SpriteBindPoses;
NativeCustomSlice<int> m_BoneTransformIdNativeSlice;
bool m_SpriteHasTangents;
int m_SpriteVertexStreamSize;
int m_SpriteVertexCount;
int m_SpriteTangentVertexOffset;
int m_DataIndex = -1;
bool m_BoneCacheUpdateToDate = false;
void OnEnableBatch()
{
m_TransformId = gameObject.transform.GetInstanceID();
UpdateSpriteDeform();
if (m_UseBatching && m_BatchSkinning == false)
{
CacheBoneTransformIds(true);
SpriteSkinComposite.instance.AddSpriteSkin(this);
m_BatchSkinning = true;
}
else
SpriteSkinComposite.instance.AddSpriteSkinForLateUpdate(this);
}
void OnResetBatch()
{
if (m_UseBatching)
{
CacheBoneTransformIds(true);
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
}
void OnDisableBatch()
{
RemoveTransformFromSpriteSkinComposite();
SpriteSkinComposite.instance.RemoveSpriteSkin(this);
SpriteSkinComposite.instance.RemoveSpriteSkinForLateUpdate(this);
m_BatchSkinning = false;
}
internal void UpdateSpriteDeform()
{
if (sprite == null)
{
m_SpriteUVs = NativeCustomSlice<Vector2>.Default();
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m_SpriteVertices = NativeCustomSlice<Vector3>.Default();
m_SpriteTangents = NativeCustomSlice<Vector4>.Default();
m_SpriteBoneWeights = NativeCustomSlice<BoneWeight>.Default();
m_SpriteBindPoses = NativeCustomSlice<Matrix4x4>.Default();
m_SpriteHasTangents = false;
m_SpriteVertexStreamSize = 0;
m_SpriteVertexCount = 0;
m_SpriteTangentVertexOffset = 0;
}
else
{
m_SpriteUVs = new NativeCustomSlice<Vector2>(sprite.GetVertexAttribute<Vector2>(UnityEngine.Rendering.VertexAttribute.TexCoord0));
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m_SpriteVertices = new NativeCustomSlice<Vector3>(sprite.GetVertexAttribute<Vector3>(UnityEngine.Rendering.VertexAttribute.Position));
m_SpriteTangents = new NativeCustomSlice<Vector4>(sprite.GetVertexAttribute<Vector4>(UnityEngine.Rendering.VertexAttribute.Tangent));
m_SpriteBoneWeights = new NativeCustomSlice<BoneWeight>(sprite.GetVertexAttribute<BoneWeight>(UnityEngine.Rendering.VertexAttribute.BlendWeight));
m_SpriteBindPoses = new NativeCustomSlice<Matrix4x4>(sprite.GetBindPoses());
m_SpriteHasTangents = sprite.HasVertexAttribute(Rendering.VertexAttribute.Tangent);
m_SpriteVertexStreamSize = sprite.GetVertexStreamSize();
m_SpriteVertexCount = sprite.GetVertexCount();
m_SpriteTangentVertexOffset = sprite.GetVertexStreamOffset(Rendering.VertexAttribute.Tangent);
}
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
void CacheBoneTransformIds(bool forceUpdate = false)
{
if (!m_BoneCacheUpdateToDate || forceUpdate)
{
SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
if (rootBone != null)
{
m_RootBoneTransformId = rootBone.GetInstanceID();
if (this.enabled)
SpriteSkinComposite.instance.AddSpriteSkinRootBoneTransform(this);
}
else
m_RootBoneTransformId = 0;
if (boneTransforms != null)
{
int boneCount = 0;
for (int i = 0; i < boneTransforms.Length; ++i)
{
if (boneTransforms[i] != null)
++boneCount;
}
if (m_BoneTransformId.IsCreated)
{
for (int i = 0; i < m_BoneTransformId.Length; ++i)
SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, boneCount);
}
else
{
m_BoneTransformId = new NativeArray<int>(boneCount, Allocator.Persistent);
}
m_BoneTransformIdNativeSlice = new NativeCustomSlice<int>(m_BoneTransformId);
for (int i = 0, j = 0; i < boneTransforms.Length; ++i)
{
if (boneTransforms[i] != null)
{
m_BoneTransformId[j] = boneTransforms[i].GetInstanceID();
++j;
}
}
if (this.enabled)
{
SpriteSkinComposite.instance.AddSpriteSkinBoneTransform(this);
}
}
else
{
if (m_BoneTransformId.IsCreated)
NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, 0);
else
m_BoneTransformId = new NativeArray<int>(0, Allocator.Persistent);
}
CacheValidFlag();
m_BoneCacheUpdateToDate = true;
SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
}
}
void UseBatchingBatch()
{
if (!this.enabled)
return;
if (m_UseBatching)
{
m_BatchSkinning = true;
CacheBoneTransformIds();
SpriteSkinComposite.instance.AddSpriteSkin(this);
SpriteSkinComposite.instance.RemoveSpriteSkinForLateUpdate(this);
}
else
{
SpriteSkinComposite.instance.RemoveSpriteSkin(this);
SpriteSkinComposite.instance.AddSpriteSkinForLateUpdate(this);
RemoveTransformFromSpriteSkinComposite();
m_BatchSkinning = false;
}
}
void RemoveTransformFromSpriteSkinComposite()
{
if (m_BoneTransformId.IsCreated)
{
for (int i = 0; i < m_BoneTransformId.Length; ++i)
SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
m_BoneTransformId.Dispose();
}
SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
m_RootBoneTransformId = -1;
m_BoneCacheUpdateToDate = false;
}
internal void CopyToSpriteSkinData(ref SpriteSkinData data, int spriteSkinIndex)
{
CacheBoneTransformIds();
CacheCurrentSprite();
data.vertices = m_SpriteVertices;
data.boneWeights = m_SpriteBoneWeights;
data.bindPoses = m_SpriteBindPoses;
data.tangents = m_SpriteTangents;
data.hasTangents = m_SpriteHasTangents;
data.spriteVertexStreamSize = m_SpriteVertexStreamSize;
data.spriteVertexCount = m_SpriteVertexCount;
data.tangentVertexOffset = m_SpriteTangentVertexOffset;
data.transformId = m_TransformId;
data.boneTransformId = m_BoneTransformIdNativeSlice;
m_DataIndex = spriteSkinIndex;
}
internal bool NeedUpdateCompositeCache()
{
unsafe
{
var iptr = new IntPtr(sprite.GetVertexAttribute<Vector2>(UnityEngine.Rendering.VertexAttribute.TexCoord0).GetUnsafeReadOnlyPtr());
var rs = m_SpriteUVs.data != iptr;
if (rs)
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{
UpdateSpriteDeform();
}
return rs;
}
}
internal bool BatchValidate()
{
CacheBoneTransformIds();
CacheCurrentSprite();
return (m_IsValid && spriteRenderer.enabled && (alwaysUpdate || spriteRenderer.isVisible));
}
void OnBoneTransformChanged()
{
if (this.enabled)
{
CacheBoneTransformIds(true);
}
}
void OnRootBoneTransformChanged()
{
if (this.enabled)
{
CacheBoneTransformIds(true);
}
}
void OnBeforeSerializeBatch()
{}
void OnAfterSerializeBatch()
{
#if UNITY_EDITOR
m_BoneCacheUpdateToDate = false;
#endif
}
}
#else
{
void OnEnableBatch(){}
internal void UpdateSpriteDeform(){}
void OnResetBatch(){}
void UseBatchingBatch(){}
void OnDisableBatch(){}
void OnBoneTransformChanged(){}
void OnRootBoneTransformChanged(){}
void OnBeforeSerializeBatch(){}
void OnAfterSerializeBatch(){}
}
#endif
}