2022-01-12 10:06:03 +03:00
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# Code Editor Package for Rider
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2022-01-12 10:39:15 +03:00
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## [2.0.7] - 2020-08-18
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Improve performance
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Add support for asmdef Root Namespace in .csproj generation
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ProjectGeneration for custom roslyn analysers https://docs.unity3d.com/2020.2/Documentation/Manual/roslyn-analyzers.html
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Switch target platform in Unity would regenerate csproj files (https://github.com/JetBrains/resharper-unity/issues/1740)
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## [2.0.6] - 2020-08-10
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Improve performance
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Add support for asmdef Root Namespace in .csproj generation
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ProjectGeneration for custom roslyn analysers https://docs.unity3d.com/2020.2/Documentation/Manual/roslyn-analyzers.html
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Switch target platform in Unity would regenerate csproj files (https://github.com/JetBrains/resharper-unity/issues/1740)
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## [2.0.5] - 2020-05-27
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Fix Regression in 2.0.3: In Unity 2019.2.9 on Mac, changing csproj and calling AssetDatabase.Refresh is not regenerating csproj.
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Regenerate projects on changes in manifest.json and Project Settings (EditorOnlyScriptingUserSettings.json) (#51)
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Fix: Assembly references to package assemblies break IDE projects.
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Fix: Reporting test duration.
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2022-01-12 10:06:03 +03:00
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2022-01-12 10:39:15 +03:00
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## [2.0.2] - 2020-03-18
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fix bug in searching Rider path on MacOS
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## [2.0.1] - 2020-03-05
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Speed improvements,
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ProjectTypeGuids for unity-generated project
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Improve UI for Project Generation settings
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Changes in csc.rsp would cause project-generation
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Remove NoWarn 0169 from generated csproj
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Support custom JetBrains Toolbox installation location
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## [1.2.1] - 2019-12-09
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- Load optimised EditorPlugin version compiled to net 461, with fallback to previous version.
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- On ExternalEditor settings page: reorder Generate all ... after Extensions handled
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- Better presentation for Rider of some version in ExternalEditors list
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- Initial support for Code Coverage with dotCover plugin in Rider
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- Added support for Player Project generation
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## [1.1.4] - 2019-11-21
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- Fix warning - unreachable code
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2022-01-12 10:06:03 +03:00
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## [1.1.3] - 2019-10-17
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- Update External Editor, when new toolbox build was installed
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- Add xaml to default list of extensions to include in csproj
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- Avoid initializing Rider package in secondary Unity process, which does Asset processing
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- Reflect multiple csc.rsp arguments to generated csproj files: https://github.com/JetBrains/resharper-unity/issues/1337
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- Setting, which allowed to override LangVersion removed in favor of langversion in csc.rsp
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- Environment.NewLine is used in generated project files instead of Windows line separator.
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## [1.1.2] - 2019-09-18
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performance optimizations:
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- avoid multiple evaluations
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- avoid reflection in DisableSyncSolutionOnceCallBack
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- project generation optimization
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fixes:
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- avoid compilation error with incompatible `Test Framework` package
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## [1.1.1] - 2019-08-26
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parse nowarn in csc.rsp
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warning, when Unity was started from Rider, but external editor was different
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improved unit test support
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workaround to avoid Unity internal project-generation (fix #28)
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## [1.1.0] - 2019-07-02
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new setting to manage list of extensions to be opened with Rider
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avoid breaking everything on any unhandled exception in RiderScriptEditor cctor
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hide Rider settings, when different Editor is selected
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dynamically load only newer rider plugins
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path detection (work on unix symlinks)
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speed up for project generation
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lots of bug fixing
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## [1.0.8] - 2019-05-20
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Fix NullReferenceException when External editor was pointing to non-existing Rider everything was broken by null-ref.
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## [1.0.7] - 2019-05-16
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Initial migration steps from rider plugin to package.
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Fix OSX check and opening of files.
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## [1.0.6] - 2019-04-30
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Ensure asset database is refreshed when generating csproj and solution files.
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## [1.0.5] - 2019-04-27
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Add support for generating all csproj files.
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## [1.0.4] - 2019-04-18
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Fix relative package paths.
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Fix opening editor on mac.
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## [1.0.3] - 2019-04-12
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Fixing null reference issue for callbacks to Asset pipeline.
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## [1.0.2] - 2019-01-01
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### This is the first release of *Unity Package rider_editor*.
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Using the newly created api to integrate Rider with Unity.
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