PO/Assets/Scripts/Configs/EquipmentConfig.cs

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using System.Collections.Generic;
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
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[CreateAssetMenu(fileName = "EquipmentConfig", menuName = "Configs/EquipmentConfig")]
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public class EquipmentConfig : ScriptableObject
{
public EquipmentCharacteristic equipmentCharacteristics;
}
[Serializable]
public enum Place
{
Hat,
Gloves,
Armor,
Weapon,
Pet,
Shoes
};
[Serializable]
public class EquipmentCharacteristic
{
public string name;
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[TextArea (3,6)]
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public string description;
public Sprite sprite;
public Place place;
}