41 lines
1015 B
C#
41 lines
1015 B
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Unity.PlasticSCM.Editor.AssetUtils;
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using UnityEditor.VersionControl;
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namespace Unity.PlasticSCM.Editor.AssetMenu
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{
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internal static class AssetsSelection
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{
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internal static Asset GetSelectedAsset(AssetList assetList)
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{
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if (assetList.Count == 0)
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return null;
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return assetList[0];
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}
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internal static string GetSelectedPath(AssetList assetList)
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{
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if (assetList.Count == 0)
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return null;
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return Path.GetFullPath(assetList[0].path);
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}
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internal static List<string> GetSelectedPaths(AssetList selectedAssets)
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{
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List<string> result = new List<string>();
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foreach (Asset asset in selectedAssets)
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{
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string fullPath = Path.GetFullPath(asset.path);
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result.Add(fullPath);
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}
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return result;
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}
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}
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}
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