PO/Assets/Inventory/PlaceEquipment.cs

24 lines
602 B
C#
Raw Normal View History

2022-01-16 23:20:47 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlaceEquipment : MonoBehaviour
{
public int currentNum;
public int equipmentNum = -1;
public void EquipmentAbout()
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Debug.Log("CLICK ONE");
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
2022-01-17 23:09:07 +03:00
{
Debug.Log("CLICK TWO");
2022-01-17 23:09:07 +03:00
Inventory.main.lastCardNum = equipmentNum;
EquipmentInfo.main.CardAbout(equipmentNum);
2022-01-17 23:09:07 +03:00
}
2022-01-16 23:20:47 +03:00
}
}