PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Geometry/Edge.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="Edge.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
/// <summary>
/// Represents a straight line segment in 2D space.
/// </summary>
internal class Edge : IEdge
{
/// <summary>
/// Gets the first endpoints index.
/// </summary>
public int P0
{
get;
private set;
}
/// <summary>
/// Gets the second endpoints index.
/// </summary>
public int P1
{
get;
private set;
}
/// <summary>
/// Gets the segments boundary mark.
/// </summary>
public int Label
{
get;
private set;
}
/// <summary>
/// Initializes a new instance of the <see cref="Edge" /> class.
/// </summary>
public Edge(int p0, int p1)
: this(p0, p1, 0)
{}
/// <summary>
/// Initializes a new instance of the <see cref="Edge" /> class.
/// </summary>
public Edge(int p0, int p1, int label)
{
this.P0 = p0;
this.P1 = p1;
this.Label = label;
}
}
}