PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Geometry/Polygon.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="Polygon.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
using System;
using System.Linq;
using System.Collections.Generic;
/// <summary>
/// A polygon represented as a planar straight line graph.
/// </summary>
internal class Polygon : IPolygon
{
List<Vertex> points;
List<Point> holes;
List<RegionPointer> regions;
List<ISegment> segments;
/// <inheritdoc />
public List<Vertex> Points
{
get { return points; }
}
/// <inheritdoc />
public List<Point> Holes
{
get { return holes; }
}
/// <inheritdoc />
public List<RegionPointer> Regions
{
get { return regions; }
}
/// <inheritdoc />
public List<ISegment> Segments
{
get { return segments; }
}
/// <inheritdoc />
public bool HasPointMarkers { get; set; }
/// <inheritdoc />
public bool HasSegmentMarkers { get; set; }
/// <inheritdoc />
public int Count
{
get { return points.Count; }
}
/// <summary>
/// Initializes a new instance of the <see cref="Polygon" /> class.
/// </summary>
public Polygon()
: this(3, false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Polygon" /> class.
/// </summary>
/// <param name="capacity">The default capacity for the points list.</param>
public Polygon(int capacity)
: this(3, false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Polygon" /> class.
/// </summary>
/// <param name="capacity">The default capacity for the points list.</param>
/// <param name="markers">Use point and segment markers.</param>
public Polygon(int capacity, bool markers)
{
points = new List<Vertex>(capacity);
holes = new List<Point>();
regions = new List<RegionPointer>();
segments = new List<ISegment>();
HasPointMarkers = markers;
HasSegmentMarkers = markers;
}
[Obsolete("Use polygon.Add(contour) method instead.")]
public void AddContour(IEnumerable<Vertex> points, int marker = 0,
bool hole = false, bool convex = false)
{
this.Add(new Contour(points, marker, convex), hole);
}
[Obsolete("Use polygon.Add(contour) method instead.")]
public void AddContour(IEnumerable<Vertex> points, int marker, Point hole)
{
this.Add(new Contour(points, marker), hole);
}
/// <inheritdoc />
public Rectangle Bounds()
{
var bounds = new Rectangle();
bounds.Expand(this.points.Cast<Point>());
return bounds;
}
/// <summary>
/// Add a vertex to the polygon.
/// </summary>
/// <param name="vertex">The vertex to insert.</param>
public void Add(Vertex vertex)
{
this.points.Add(vertex);
}
/// <summary>
/// Add a segment to the polygon.
/// </summary>
/// <param name="segment">The segment to insert.</param>
/// <param name="insert">If true, both endpoints will be added to the points list.</param>
public void Add(ISegment segment, bool insert = false)
{
this.segments.Add(segment);
if (insert)
{
this.points.Add(segment.GetVertex(0));
this.points.Add(segment.GetVertex(1));
}
}
/// <summary>
/// Add a segment to the polygon.
/// </summary>
/// <param name="segment">The segment to insert.</param>
/// <param name="index">The index of the segment endpoint to add to the points list (must be 0 or 1).</param>
public void Add(ISegment segment, int index)
{
this.segments.Add(segment);
this.points.Add(segment.GetVertex(index));
}
/// <summary>
/// Add a contour to the polygon.
/// </summary>
/// <param name="contour">The contour to insert.</param>
/// <param name="hole">Treat contour as a hole.</param>
public void Add(Contour contour, bool hole = false)
{
if (hole)
{
this.Add(contour, contour.FindInteriorPoint());
}
else
{
this.points.AddRange(contour.Points);
this.segments.AddRange(contour.GetSegments());
}
}
/// <summary>
/// Add a contour to the polygon.
/// </summary>
/// <param name="contour">The contour to insert.</param>
/// <param name="hole">Point inside the contour, making it a hole.</param>
public void Add(Contour contour, Point hole)
{
this.points.AddRange(contour.Points);
this.segments.AddRange(contour.GetSegments());
this.holes.Add(hole);
}
}
}