PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/IO/IPolygonFormat.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="IPolygonFormat.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.IO
{
using System.IO;
using Animation.TriangleNet.Geometry;
/// <summary>
/// Interface for geometry input.
/// </summary>
internal interface IPolygonFormat : IFileFormat
{
/// <summary>
/// Read a file containing polygon geometry.
/// </summary>
/// <param name="filename">The path of the file to read.</param>
/// <returns>An instance of the <see cref="IPolygon" /> class.</returns>
IPolygon Read(string filename);
/// <summary>
/// Save a polygon geometry to disk.
/// </summary>
/// <param name="polygon">An instance of the <see cref="IPolygon" /> class.</param>
/// <param name="filename">The path of the file to save.</param>
void Write(IPolygon polygon, string filename);
/// <summary>
/// Save a polygon geometry to a <see cref="Stream" />.
/// </summary>
/// <param name="polygon">An instance of the <see cref="IPolygon" /> class.</param>
/// <param name="stream">The stream to save to.</param>
void Write(IPolygon polygon, Stream stream);
}
}