446 lines
25 KiB
C#
446 lines
25 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[System.Serializable]
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public partial struct double4x2 : System.IEquatable<double4x2>, IFormattable
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{
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public double4 c0;
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public double4 c1;
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/// <summary>double4x2 zero value.</summary>
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public static readonly double4x2 zero;
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/// <summary>Constructs a double4x2 matrix from two double4 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(double4 c0, double4 c1)
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{
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this.c0 = c0;
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this.c1 = c1;
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}
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/// <summary>Constructs a double4x2 matrix from 8 double values given in row-major order.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(double m00, double m01,
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double m10, double m11,
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double m20, double m21,
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double m30, double m31)
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{
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this.c0 = new double4(m00, m10, m20, m30);
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this.c1 = new double4(m01, m11, m21, m31);
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}
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/// <summary>Constructs a double4x2 matrix from a single double value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(double v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a double4x2 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(bool v)
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{
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this.c0 = math.select(new double4(0.0), new double4(1.0), v);
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this.c1 = math.select(new double4(0.0), new double4(1.0), v);
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}
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/// <summary>Constructs a double4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(bool4x2 v)
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{
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this.c0 = math.select(new double4(0.0), new double4(1.0), v.c0);
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this.c1 = math.select(new double4(0.0), new double4(1.0), v.c1);
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}
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/// <summary>Constructs a double4x2 matrix from a single int value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(int v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a double4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(int4x2 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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}
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/// <summary>Constructs a double4x2 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(uint v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a double4x2 matrix from a uint4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(uint4x2 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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}
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/// <summary>Constructs a double4x2 matrix from a single float value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(float v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a double4x2 matrix from a float4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double4x2(float4x2 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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}
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/// <summary>Implicitly converts a single double value to a double4x2 matrix by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(double v) { return new double4x2(v); }
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/// <summary>Explicitly converts a single bool value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator double4x2(bool v) { return new double4x2(v); }
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/// <summary>Explicitly converts a bool4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator double4x2(bool4x2 v) { return new double4x2(v); }
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/// <summary>Implicitly converts a single int value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(int v) { return new double4x2(v); }
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/// <summary>Implicitly converts a int4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(int4x2 v) { return new double4x2(v); }
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/// <summary>Implicitly converts a single uint value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(uint v) { return new double4x2(v); }
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/// <summary>Implicitly converts a uint4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(uint4x2 v) { return new double4x2(v); }
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/// <summary>Implicitly converts a single float value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(float v) { return new double4x2(v); }
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/// <summary>Implicitly converts a float4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double4x2(float4x2 v) { return new double4x2(v); }
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/// <summary>Returns the result of a componentwise multiplication operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator * (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
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/// <summary>Returns the result of a componentwise multiplication operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator * (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
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/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator * (double lhs, double4x2 rhs) { return new double4x2 (lhs * rhs.c0, lhs * rhs.c1); }
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/// <summary>Returns the result of a componentwise addition operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator + (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
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/// <summary>Returns the result of a componentwise addition operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator + (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
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/// <summary>Returns the result of a componentwise addition operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator + (double lhs, double4x2 rhs) { return new double4x2 (lhs + rhs.c0, lhs + rhs.c1); }
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/// <summary>Returns the result of a componentwise subtraction operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator - (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
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/// <summary>Returns the result of a componentwise subtraction operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator - (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
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/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator - (double lhs, double4x2 rhs) { return new double4x2 (lhs - rhs.c0, lhs - rhs.c1); }
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/// <summary>Returns the result of a componentwise division operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator / (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
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/// <summary>Returns the result of a componentwise division operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator / (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
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/// <summary>Returns the result of a componentwise division operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator / (double lhs, double4x2 rhs) { return new double4x2 (lhs / rhs.c0, lhs / rhs.c1); }
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/// <summary>Returns the result of a componentwise modulus operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator % (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
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/// <summary>Returns the result of a componentwise modulus operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator % (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
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/// <summary>Returns the result of a componentwise modulus operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator % (double lhs, double4x2 rhs) { return new double4x2 (lhs % rhs.c0, lhs % rhs.c1); }
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/// <summary>Returns the result of a componentwise increment operation on a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator ++ (double4x2 val) { return new double4x2 (++val.c0, ++val.c1); }
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/// <summary>Returns the result of a componentwise decrement operation on a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator -- (double4x2 val) { return new double4x2 (--val.c0, --val.c1); }
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/// <summary>Returns the result of a componentwise less than operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator < (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
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/// <summary>Returns the result of a componentwise less than operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator < (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
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/// <summary>Returns the result of a componentwise less than operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator < (double lhs, double4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
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/// <summary>Returns the result of a componentwise less or equal operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator <= (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
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/// <summary>Returns the result of a componentwise less or equal operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator <= (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
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/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator <= (double lhs, double4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
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/// <summary>Returns the result of a componentwise greater than operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator > (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
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/// <summary>Returns the result of a componentwise greater than operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator > (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
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/// <summary>Returns the result of a componentwise greater than operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator > (double lhs, double4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
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/// <summary>Returns the result of a componentwise greater or equal operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator >= (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator >= (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator >= (double lhs, double4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
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/// <summary>Returns the result of a componentwise unary minus operation on a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator - (double4x2 val) { return new double4x2 (-val.c0, -val.c1); }
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/// <summary>Returns the result of a componentwise unary plus operation on a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double4x2 operator + (double4x2 val) { return new double4x2 (+val.c0, +val.c1); }
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/// <summary>Returns the result of a componentwise equality operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator == (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
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/// <summary>Returns the result of a componentwise equality operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator == (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator == (double lhs, double4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
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/// <summary>Returns the result of a componentwise not equal operation on two double4x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator != (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
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/// <summary>Returns the result of a componentwise not equal operation on a double4x2 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator != (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a double value and a double4x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4x2 operator != (double lhs, double4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
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/// <summary>Returns the double4 element at a specified index.</summary>
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unsafe public ref double4 this[int index]
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{
|
||
|
get
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if ((uint)index >= 2)
|
||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||
|
#endif
|
||
|
fixed (double4x2* array = &this) { return ref ((double4*)array)[index]; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns true if the double4x2 is equal to a given double4x2, false otherwise.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public bool Equals(double4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||
|
|
||
|
/// <summary>Returns true if the double4x2 is equal to a given double4x2, false otherwise.</summary>
|
||
|
public override bool Equals(object o) { return Equals((double4x2)o); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a hash code for the double4x2.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a string representation of the double4x2.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("double4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a string representation of the double4x2 using a specified format and culture-specific format information.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||
|
{
|
||
|
return string.Format("double4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public static partial class math
|
||
|
{
|
||
|
/// <summary>Returns a double4x2 matrix constructed from two double4 vectors.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(double4 c0, double4 c1) { return new double4x2(c0, c1); }
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from from 8 double values given in row-major order.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(double m00, double m01,
|
||
|
double m10, double m11,
|
||
|
double m20, double m21,
|
||
|
double m30, double m31)
|
||
|
{
|
||
|
return new double4x2(m00, m01,
|
||
|
m10, m11,
|
||
|
m20, m21,
|
||
|
m30, m31);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from a single double value by assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(double v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(bool v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Return a double4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(bool4x2 v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(int v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Return a double4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(int4x2 v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(uint v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Return a double4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(uint4x2 v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Returns a double4x2 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(float v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Return a double4x2 matrix constructed from a float4x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double4x2 double4x2(float4x2 v) { return new double4x2(v); }
|
||
|
|
||
|
/// <summary>Return the double2x4 transpose of a double4x2 matrix.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static double2x4 transpose(double4x2 v)
|
||
|
{
|
||
|
return double2x4(
|
||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a uint hash code of a double4x2 vector.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint hash(double4x2 v)
|
||
|
{
|
||
|
return csum(fold_to_uint(v.c0) * uint4(0x5AB3E8CDu, 0x676E8407u, 0xB36DE767u, 0x6FCA387Du) +
|
||
|
fold_to_uint(v.c1) * uint4(0xAF0F3103u, 0xE4A056C7u, 0x841D8225u, 0xC9393C7Du)) + 0xD42EAFA3u;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns a uint4 vector hash code of a double4x2 vector.
|
||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||
|
/// </summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint4 hashwide(double4x2 v)
|
||
|
{
|
||
|
return (fold_to_uint(v.c0) * uint4(0xD9AFD06Du, 0x97A65421u, 0x7809205Fu, 0x9C9F0823u) +
|
||
|
fold_to_uint(v.c1) * uint4(0x5A9CA13Bu, 0xAFCDD5EFu, 0xA88D187Du, 0xCF6EBA1Du)) + 0x9D88E5A1u;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|