469 lines
25 KiB
C#
469 lines
25 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[System.Serializable]
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public partial struct float2x2 : System.IEquatable<float2x2>, IFormattable
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{
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public float2 c0;
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public float2 c1;
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/// <summary>float2x2 identity transform.</summary>
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public static readonly float2x2 identity = new float2x2(1.0f, 0.0f, 0.0f, 1.0f);
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/// <summary>float2x2 zero value.</summary>
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public static readonly float2x2 zero;
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/// <summary>Constructs a float2x2 matrix from two float2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(float2 c0, float2 c1)
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{
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this.c0 = c0;
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this.c1 = c1;
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}
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/// <summary>Constructs a float2x2 matrix from 4 float values given in row-major order.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(float m00, float m01,
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float m10, float m11)
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{
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this.c0 = new float2(m00, m10);
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this.c1 = new float2(m01, m11);
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}
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/// <summary>Constructs a float2x2 matrix from a single float value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(float v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a float2x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(bool v)
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{
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this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
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this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
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}
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/// <summary>Constructs a float2x2 matrix from a bool2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(bool2x2 v)
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{
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this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
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this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
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}
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/// <summary>Constructs a float2x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(int v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a float2x2 matrix from a int2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(int2x2 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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}
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/// <summary>Constructs a float2x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(uint v)
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{
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this.c0 = v;
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this.c1 = v;
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}
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/// <summary>Constructs a float2x2 matrix from a uint2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(uint2x2 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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}
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/// <summary>Constructs a float2x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(double v)
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{
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this.c0 = (float2)v;
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this.c1 = (float2)v;
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}
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/// <summary>Constructs a float2x2 matrix from a double2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2x2(double2x2 v)
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{
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this.c0 = (float2)v.c0;
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this.c1 = (float2)v.c1;
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}
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/// <summary>Implicitly converts a single float value to a float2x2 matrix by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2x2(float v) { return new float2x2(v); }
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/// <summary>Explicitly converts a single bool value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2x2(bool v) { return new float2x2(v); }
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/// <summary>Explicitly converts a bool2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2x2(bool2x2 v) { return new float2x2(v); }
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/// <summary>Implicitly converts a single int value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2x2(int v) { return new float2x2(v); }
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/// <summary>Implicitly converts a int2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2x2(int2x2 v) { return new float2x2(v); }
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/// <summary>Implicitly converts a single uint value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2x2(uint v) { return new float2x2(v); }
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/// <summary>Implicitly converts a uint2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2x2(uint2x2 v) { return new float2x2(v); }
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/// <summary>Explicitly converts a single double value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2x2(double v) { return new float2x2(v); }
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/// <summary>Explicitly converts a double2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2x2(double2x2 v) { return new float2x2(v); }
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/// <summary>Returns the result of a componentwise multiplication operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator * (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
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/// <summary>Returns the result of a componentwise multiplication operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator * (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
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/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator * (float lhs, float2x2 rhs) { return new float2x2 (lhs * rhs.c0, lhs * rhs.c1); }
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/// <summary>Returns the result of a componentwise addition operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator + (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
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/// <summary>Returns the result of a componentwise addition operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator + (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
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/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator + (float lhs, float2x2 rhs) { return new float2x2 (lhs + rhs.c0, lhs + rhs.c1); }
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/// <summary>Returns the result of a componentwise subtraction operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator - (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
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/// <summary>Returns the result of a componentwise subtraction operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator - (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
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/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator - (float lhs, float2x2 rhs) { return new float2x2 (lhs - rhs.c0, lhs - rhs.c1); }
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/// <summary>Returns the result of a componentwise division operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator / (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
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/// <summary>Returns the result of a componentwise division operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator / (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
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/// <summary>Returns the result of a componentwise division operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator / (float lhs, float2x2 rhs) { return new float2x2 (lhs / rhs.c0, lhs / rhs.c1); }
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/// <summary>Returns the result of a componentwise modulus operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator % (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
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/// <summary>Returns the result of a componentwise modulus operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator % (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
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/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator % (float lhs, float2x2 rhs) { return new float2x2 (lhs % rhs.c0, lhs % rhs.c1); }
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/// <summary>Returns the result of a componentwise increment operation on a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator ++ (float2x2 val) { return new float2x2 (++val.c0, ++val.c1); }
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/// <summary>Returns the result of a componentwise decrement operation on a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator -- (float2x2 val) { return new float2x2 (--val.c0, --val.c1); }
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/// <summary>Returns the result of a componentwise less than operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator < (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
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/// <summary>Returns the result of a componentwise less than operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator < (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
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/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator < (float lhs, float2x2 rhs) { return new bool2x2 (lhs < rhs.c0, lhs < rhs.c1); }
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/// <summary>Returns the result of a componentwise less or equal operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator <= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
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/// <summary>Returns the result of a componentwise less or equal operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator <= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
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/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator <= (float lhs, float2x2 rhs) { return new bool2x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
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/// <summary>Returns the result of a componentwise greater than operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator > (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
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/// <summary>Returns the result of a componentwise greater than operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator > (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
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/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator > (float lhs, float2x2 rhs) { return new bool2x2 (lhs > rhs.c0, lhs > rhs.c1); }
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/// <summary>Returns the result of a componentwise greater or equal operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator >= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator >= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator >= (float lhs, float2x2 rhs) { return new bool2x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
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/// <summary>Returns the result of a componentwise unary minus operation on a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator - (float2x2 val) { return new float2x2 (-val.c0, -val.c1); }
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/// <summary>Returns the result of a componentwise unary plus operation on a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2x2 operator + (float2x2 val) { return new float2x2 (+val.c0, +val.c1); }
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/// <summary>Returns the result of a componentwise equality operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator == (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
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/// <summary>Returns the result of a componentwise equality operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator == (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator == (float lhs, float2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
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/// <summary>Returns the result of a componentwise not equal operation on two float2x2 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator != (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
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/// <summary>Returns the result of a componentwise not equal operation on a float2x2 matrix and a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator != (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x2 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2x2 operator != (float lhs, float2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
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||
|
/// <summary>Returns the float2 element at a specified index.</summary>
|
||
|
unsafe public ref float2 this[int index]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if ((uint)index >= 2)
|
||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||
|
#endif
|
||
|
fixed (float2x2* array = &this) { return ref ((float2*)array)[index]; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public bool Equals(float2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||
|
|
||
|
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
||
|
public override bool Equals(object o) { return Equals((float2x2)o); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a hash code for the float2x2.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a string representation of the float2x2.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x, c1.x, c0.y, c1.y);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a string representation of the float2x2 using a specified format and culture-specific format information.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||
|
{
|
||
|
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public static partial class math
|
||
|
{
|
||
|
/// <summary>Returns a float2x2 matrix constructed from two float2 vectors.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(float2 c0, float2 c1) { return new float2x2(c0, c1); }
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from from 4 float values given in row-major order.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(float m00, float m01,
|
||
|
float m10, float m11)
|
||
|
{
|
||
|
return new float2x2(m00, m01,
|
||
|
m10, m11);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(float v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(bool v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Return a float2x2 matrix constructed from a bool2x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(bool2x2 v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(int v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Return a float2x2 matrix constructed from a int2x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(int2x2 v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(uint v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Return a float2x2 matrix constructed from a uint2x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(uint2x2 v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Returns a float2x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(double v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Return a float2x2 matrix constructed from a double2x2 matrix by componentwise conversion.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 float2x2(double2x2 v) { return new float2x2(v); }
|
||
|
|
||
|
/// <summary>Return the float2x2 transpose of a float2x2 matrix.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 transpose(float2x2 v)
|
||
|
{
|
||
|
return float2x2(
|
||
|
v.c0.x, v.c0.y,
|
||
|
v.c1.x, v.c1.y);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the float2x2 full inverse of a float2x2 matrix.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float2x2 inverse(float2x2 m)
|
||
|
{
|
||
|
float a = m.c0.x;
|
||
|
float b = m.c1.x;
|
||
|
float c = m.c0.y;
|
||
|
float d = m.c1.y;
|
||
|
|
||
|
float det = a * d - b * c;
|
||
|
|
||
|
return float2x2(d, -b, -c, a) * (1.0f / det);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the determinant of a float2x2 matrix.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float determinant(float2x2 m)
|
||
|
{
|
||
|
float a = m.c0.x;
|
||
|
float b = m.c1.x;
|
||
|
float c = m.c0.y;
|
||
|
float d = m.c1.y;
|
||
|
|
||
|
return a * d - b * c;
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns a uint hash code of a float2x2 vector.</summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint hash(float2x2 v)
|
||
|
{
|
||
|
return csum(asuint(v.c0) * uint2(0x9C9F0823u, 0x5A9CA13Bu) +
|
||
|
asuint(v.c1) * uint2(0xAFCDD5EFu, 0xA88D187Du)) + 0xCF6EBA1Du;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns a uint2 vector hash code of a float2x2 vector.
|
||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||
|
/// </summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint2 hashwide(float2x2 v)
|
||
|
{
|
||
|
return (asuint(v.c0) * uint2(0x9D88E5A1u, 0xEADF0775u) +
|
||
|
asuint(v.c1) * uint2(0x747A9D7Bu, 0x4111F799u)) + 0xB5F05AF1u;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|