PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Meshing/Data/BadSubseg.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="BadSubseg.cs" company="">
// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Meshing.Data
{
using System;
using Animation.TriangleNet.Geometry;
using Animation.TriangleNet.Topology;
/// <summary>
/// A queue used to store encroached subsegments.
/// </summary>
/// <remarks>
/// Each subsegment's vertices are stored so that we can check whether a
/// subsegment is still the same.
/// </remarks>
class BadSubseg
{
public Osub subseg; // An encroached subsegment.
public Vertex org, dest; // Its two vertices.
public override int GetHashCode()
{
return subseg.seg.hash;
}
public override string ToString()
{
return String.Format("B-SID {0}", subseg.seg.hash);
}
}
}