PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Topology/DCEL/Face.cs

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2022-01-12 10:06:03 +03:00
// -----------------------------------------------------------------------
// <copyright file="Face.cs">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Topology.DCEL
{
using System.Collections.Generic;
using Animation.TriangleNet.Geometry;
/// <summary>
/// A face of DCEL mesh.
/// </summary>
internal class Face
{
#region Static initialization of "Outer Space" face
internal static readonly Face Empty;
static Face()
{
Empty = new Face(null);
Empty.id = -1;
}
#endregion
internal int id;
internal int mark = 0;
internal Point generator;
internal HalfEdge edge;
internal bool bounded;
/// <summary>
/// Gets or sets the face id.
/// </summary>
public int ID
{
get { return id; }
set { id = value; }
}
/// <summary>
/// Gets or sets a half-edge connected to the face.
/// </summary>
public HalfEdge Edge
{
get { return edge; }
set { edge = value; }
}
/// <summary>
/// Gets or sets a value, indicating if the face is bounded (for Voronoi diagram).
/// </summary>
public bool Bounded
{
get { return bounded; }
set { bounded = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="Face" /> class.
/// </summary>
/// <param name="generator">The generator of this face (for Voronoi diagram)</param>
public Face(Point generator)
: this(generator, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Face" /> class.
/// </summary>
/// <param name="generator">The generator of this face (for Voronoi diagram)</param>
/// <param name="edge">The half-edge connected to this face.</param>
public Face(Point generator, HalfEdge edge)
{
this.generator = generator;
this.edge = edge;
this.bounded = true;
if (generator != null)
{
this.id = generator.ID;
}
}
/// <summary>
/// Enumerates all half-edges of the face boundary.
/// </summary>
/// <returns></returns>
public IEnumerable<HalfEdge> EnumerateEdges()
{
var edge = this.Edge;
int first = edge.ID;
do
{
yield return edge;
edge = edge.Next;
}
while (edge.ID != first);
}
public override string ToString()
{
return string.Format("F-ID {0}", id);
}
}
}