An Infinite clip is a clip that contains basic key animation recorded through the Timeline window. An Infinite clip cannot be positioned, trimmed, or split because it does not have a defined size: it spans the entirety of an Animation track.
* In the Inspector window, right-click the name of the property and choose **Add Key**. This adds an animation key for the property without changing its value. A diamond appears in the Infinite clip to show the position of the key.
* In the Inspector window, change the value of the animatable property of the GameObject. This adds an animation key for the property with its changed value. A diamond appears in the Infinite clip.
* In the Scene view, either move, rotate, or scale the GameObject. This automatically adds a key for the properties you change. A diamond appears in the Infinite clip.
![Red background indicates that you’ve added an animation curve for the property to the clip](images/timeline_property_red.png)
_Red background indicates that you’ve added an animation curve for the property to the clip_
![Setting a key adds a diamond to the Infinite clip](images/timeline_workflow_recording_diamonds.png)
_Setting a key adds a diamond to the Infinite clip_
Move the playhead to a different position on the Timeline and change the animatable properties of the GameObject. At each position, the Timeline window adds a diamond to the Infinite clip for any changed properties and adds a key to its associated animation curves.
While in Record mode, you can right-click the name of an animatable property name to perform keying operations such as setting a key without changing its value, jumping to the next or previous keys, and removing keys. For example, to set a key for the position of a GameObject without changing its value, right-click **Position** and select **Add Key** from the context menu.
An Infinite clip appears as a dope sheet in the Timeline window, but you cannot edit the keys in this view. Use [the Curves view to edit keys](crv_keys_edit.md). You can also double-click the Infinite clip and edit the keys with the Animation window.
Save the Scene or Project to save the Timeline Asset and the Infinite clip. The Timeline window saves the key animation from the Infinite clip as a source asset. The source asset is named "Recorded" and saved as a child of the Timeline Asset in the Project.
![Recorded clips are saved under the Timeline Asset in the Project](images/timeline_workflow_clip_in_project.png)
_Recorded clips are saved under the Timeline Asset in the Project_
For every additional recorded Infinite clip, the Timeline window numbers each clip sequentially, starting at "(1)". For example, a Timeline Asset with three recorded Infinite clips are named "Recorded", "Recorded (1)", and "Recorded (2)". If you delete a Timeline Asset, its recorded clips are also removed.