PO/Assets/Scripts/Configs/BattleConfig.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System;
using UnityEditor;
[CreateAssetMenu(fileName = "BattleConfig", menuName = "Configs/BattleConfig")]
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public class BattleConfig : ScriptableObject
{
public BattleCharacteristics battleCharacteristics;
}
[Serializable]
public class BattleCharacteristics
{
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public Phase firstPhaseOptions;
public bool SecondPhase;
public Phase SecondPhaseOptions;
public bool ThirdPhase;
public Phase ThirdPhaseOptions;
}
[Serializable]
public class Phase
{
public List<EnemyConfig> enemies = new List<EnemyConfig>();
[Range(1, 3)]
public int minimumQuantity;
[Range(1, 3)]
public int maximumQuantity;
}