PO/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/Interface/IGUIUtility.cs

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using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal interface IGUIUtility
{
int GetPermanentControlID();
int hotControl { get; set; }
int keyboardControl { get; set; }
int GetControlID(int hint, FocusType focus);
}
internal class GUIUtilitySystem : IGUIUtility
{
public int GetPermanentControlID()
{
return GUIUtility.GetPermanentControlID();
}
public int hotControl
{
get
{
return GUIUtility.hotControl;
}
set
{
GUIUtility.hotControl = value;
}
}
public int keyboardControl
{
get
{
return GUIUtility.keyboardControl;
}
set
{
GUIUtility.keyboardControl = value;
}
}
public int GetControlID(int hint, FocusType focus)
{
return GUIUtility.GetControlID(hint, focus);
}
}
}