35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown
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# Getting started with a new Plastic SCM repository
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To start from an existing Plastic SCM repository, see [Getting started with an existing Plastic SCM repository](ExistingPlasticRepo.md).
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1. Open your Unity project.
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2. To access the Plastic SCM window in the Unity Editor, select **Window** > **Plastic SCM**.
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3. In the Plastic SCM onboarding window, complete the steps to continue.
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4. Download and install the Plastic SCM edition that matches your license. For example, if you are using Plastic SCM for the Cloud, download the Cloud Edition.
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5. Click on **Login or sign up.** You can **sign in using your Unity ID** or with a Plastic SCM account.
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6. Create a Plastic SCM **Organization** (this is different from your Unity organization) for your repositories or join an existing one.
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![Plastic SCM organization](images/PlasticOrg.png)
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7. Create a **Workspace** for your project.
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![Workspace creation](images/Workspace.png)
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Your workspace interacts with the version control, where you download the files and make the required changes for each check in.
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**Note:** You can have several workspaces working with the same local repository.
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By default, Plastic SCM sets the repository name and workspace name to the name of your Unity project.
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8. Choose the workflow you'd like to work with:
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**Plastic Workspace** : Great for branching, merging and allowing you to push/pull.
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**Gluon Workspace** : Choose this workflow If you only need to check in your work and sync with your teammates.
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Unity connects your project to your Plastic SCM Cloud repository.
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Plastic SCM automatically creates an ignore file in the workspace for Unity projects, so it doesn't track files that shouldn't be part of the repository. It also creates a standard automatic check in during the initial setup, so you're all set to start creating!
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![Plastic SCM window](images/AutomaticSetup.png)
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