17 lines
710 B
Plaintext
17 lines
710 B
Plaintext
|
These files contain noise functions that are compatible with all
|
||
|
current versions of GLSL (1.20 and up), and all you need to use them
|
||
|
is provided in the source file. There is no external data, and no
|
||
|
setup procedure. Just cut and paste and call the function.
|
||
|
|
||
|
GLSL has a very rudimentary linker, so some helper functions are
|
||
|
included in several of the files with the same name. If you want to
|
||
|
use more than one of these functions in the same shader, you may run
|
||
|
into problems with redefinition of the functions mod289() and permute().
|
||
|
If that happens, just delete any superfluous definitions.
|
||
|
|
||
|
-----
|
||
|
|
||
|
Source: https://github.com/ashima/webgl-noise
|
||
|
Changes:
|
||
|
- 10 April 2018, Unity Technologies, Ported to HPC#
|