22 lines
498 B
C#
22 lines
498 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using System;
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using UnityEditor;
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[CreateAssetMenu(fileName = "MissionConfig")]
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public class MissionConfig : ScriptableObject
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{
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public List<
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MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
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}
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[Serializable]
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public class MissionCharacteristics
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{
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public BattleConfig battle;
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// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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