PO/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/ObjectMenuCreation/ItemCreationUtility.cs

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using System;
using System.IO;
using UnityEngine;
namespace UnityEditor.U2D
{
static internal class ItemCreationUtility
{
static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
{
var parent = menuCommand.context as GameObject;
var newGO = ObjectFactory.CreateGameObject(name, components);
newGO.name = name;
Selection.activeObject = newGO;
GOCreationCommands.Place(newGO, parent);
if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
{
var position = newGO.transform.position;
position.z = 0;
newGO.transform.position = position;
}
Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
return newGO;
}
static public T CreateAssetObjectFromTemplate<T>(string sourcePath) where T : UnityEngine.Object
{
var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
var isFolder = false;
if (!string.IsNullOrEmpty(assetSelectionPath))
isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
var path = ProjectWindowUtil.GetActiveFolderPath();
if (isFolder)
{
path = assetSelectionPath;
}
var fileName = Path.GetFileName(sourcePath);
var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, fileName));
var icon = EditorGUIUtility.IconContent<T>().image as Texture2D;
StartNewAssetNameEditing(sourcePath, destName, icon, ProjectBrowser.kAssetCreationInstanceID_ForNonExistingAssets);
return Selection.activeObject as T;
}
static public T CreateAssetObject<T>(string name) where T : UnityEngine.Object
{
var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
var isFolder = false;
if (!string.IsNullOrEmpty(assetSelectionPath))
isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
var path = ProjectWindowUtil.GetActiveFolderPath();
if (isFolder)
{
path = assetSelectionPath;
}
var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, name));
var newObject = Activator.CreateInstance<T>();
var icon = EditorGUIUtility.IconContent<T>().image as Texture2D;
StartNewAssetNameEditing(null, destName, icon, newObject.GetInstanceID());
return Selection.activeObject as T;
}
static private void StartNewAssetNameEditing(string source, string dest, Texture2D icon, int instanceId)
{
var action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
StartNewAssetNameEditingDelegate(instanceId, action, dest, icon, source);
}
internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var uniqueName = AssetDatabase.GenerateUniqueAssetPath(pathName);
if (instanceId == ProjectBrowser.kAssetCreationInstanceID_ForNonExistingAssets && !string.IsNullOrEmpty(resourceFile))
{
AssetDatabase.CopyAsset(resourceFile, uniqueName);
instanceId = AssetDatabase.LoadMainAssetAtPath(uniqueName).GetInstanceID();
}
else
{
var obj = EditorUtility.InstanceIDToObject(instanceId);
AssetDatabase.CreateAsset(obj, uniqueName);
}
ProjectWindowUtil.FrameObjectInProjectWindow(instanceId);
}
}
}
}