35 lines
1.8 KiB
Markdown
35 lines
1.8 KiB
Markdown
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# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.0.0] - 2019-09-18
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### Added
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- Allow child GameObjects in the Palette Asset to be shown in the Tile Palette
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- Add toggle to allow rendering of Gizmos in the Tile Palette
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- Add OnSceneGUI API to GridBrushEditorBase for GUI calls for the active Brush (OnPaintSceneGUI is called only when the appropriate EditorTool is active)
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- Add GridPaletteUtility to create Palette Assets through scripting
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## [1.0.0] - 2019-06-06
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### Added
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- Rename package to 2D Tilemap Editor
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- Switch to a Paintable tool after picking from a Picking Is Default Paintable Grid if the previous tool was a tool that did not allow painting
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- Store last used brush per session to persist when going into and out of PlayMode
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## [1.0.0] - 2019-03-22
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### Added
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- Allow users to convert Prefabs to Tile Palettes by dragging and dropping a valid Prefab onto the Tile Palette Window
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- Add toggle to allow changing of Z Position with GridBrush
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- Expose GridPaintingState.scenePaintTarget to allow users to change currently active target for Tile Palette Window
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- Expose GridPaintingState.validTargets to allow users to get currently valid targets for Tile Palette Window
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- Expose GridPaintingState.gridBrush to allow users to change currently active GridBrush for Tile Palette Window
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- Expose GridPaintingState.palette to allow users to change currently active Palette for Tile Palette Window
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- Expose TileUtility to allow users to create default Tiles through scripts
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- Add CreateTileFromPaletteAttribute to allow users to specify how Tiles are created when dragging and dropping assets to the Tile Palette Window
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### Changed
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- Convert TilePalette to use EditorTools API
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## [1.0.0] - 2019-01-02
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### This is the first release of Tilemap Editor, as a Package
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