67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
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using System;
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namespace UnityEditor.Tilemaps
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{
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internal class GridPaintTargetsDropdown : FlexibleMenu
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{
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public GridPaintTargetsDropdown(IFlexibleMenuItemProvider itemProvider, int selectionIndex, FlexibleMenuModifyItemUI modifyItemUi, Action<int, object> itemClickedCallback, float minWidth)
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: base(itemProvider, selectionIndex, modifyItemUi, itemClickedCallback)
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{
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minTextWidth = minWidth;
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}
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internal class MenuItemProvider : IFlexibleMenuItemProvider
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{
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public int Count()
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{
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return GridPaintingState.validTargets != null ? GridPaintingState.validTargets.Length : 0;
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}
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public object GetItem(int index)
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{
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return GridPaintingState.validTargets != null ? GridPaintingState.validTargets[index] : GridPaintingState.scenePaintTarget;
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}
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public int Add(object obj)
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{
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throw new NotImplementedException();
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}
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public void Replace(int index, object newPresetObject)
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{
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throw new NotImplementedException();
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}
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public void Remove(int index)
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{
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throw new NotImplementedException();
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}
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public object Create()
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{
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throw new NotImplementedException();
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}
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public void Move(int index, int destIndex, bool insertAfterDestIndex)
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{
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throw new NotImplementedException();
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}
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public string GetName(int index)
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{
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return GridPaintingState.validTargets != null ? GridPaintingState.validTargets[index].name : GridPaintingState.scenePaintTarget.name;
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}
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public bool IsModificationAllowed(int index)
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{
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return false;
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}
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public int[] GetSeperatorIndices()
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{
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return new int[0];
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}
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}
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}
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}
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