PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridPalettesDropdown.cs

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using System;
namespace UnityEditor.Tilemaps
{
internal class GridPalettesDropdown : FlexibleMenu
{
public GridPalettesDropdown(IFlexibleMenuItemProvider itemProvider, int selectionIndex, FlexibleMenuModifyItemUI modifyItemUi, Action<int, object> itemClickedCallback, float minWidth)
: base(itemProvider, selectionIndex, modifyItemUi, itemClickedCallback)
{
minTextWidth = minWidth;
}
internal class MenuItemProvider : IFlexibleMenuItemProvider
{
public int Count()
{
return GridPalettes.palettes.Count + 1;
}
public object GetItem(int index)
{
if (index < GridPalettes.palettes.Count)
return GridPalettes.palettes[index];
return null;
}
public int Add(object obj)
{
throw new NotImplementedException();
}
public void Replace(int index, object newPresetObject)
{
throw new NotImplementedException();
}
public void Remove(int index)
{
throw new NotImplementedException();
}
public object Create()
{
throw new NotImplementedException();
}
public void Move(int index, int destIndex, bool insertAfterDestIndex)
{
throw new NotImplementedException();
}
public string GetName(int index)
{
if (index < GridPalettes.palettes.Count)
return GridPalettes.palettes[index].name;
else if (index == GridPalettes.palettes.Count)
return "Create New Palette";
else
return "";
}
public bool IsModificationAllowed(int index)
{
return false;
}
public int[] GetSeperatorIndices()
{
return new int[] { GridPalettes.palettes.Count - 1 };
}
}
}
}