PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SpriteLib/SpriteSelectionWidget.cs

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2022-01-12 10:06:03 +03:00
using System;
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.Experimental.U2D.Animation
{
internal class SpriteSelectorWidget
{
class Styles
{
public GUIStyle gridListStyle;
public Styles()
{
gridListStyle = new GUIStyle("GridList");
gridListStyle.alignment = GUI.skin.button.alignment;
}
}
Sprite[] m_SpriteList = null;
Texture2D[] m_SpritePreviews = null;
List<int> m_SpritePreviewNeedFetching = new List<int>();
Vector2 m_ScrollPos;
Styles m_Style;
const int kTargetPreviewSize = 64;
public SpriteSelectorWidget()
{}
public void UpdateContents(Sprite[] sprites)
{
m_SpriteList = sprites;
m_SpritePreviews = new Texture2D[sprites.Length];
for (int i = 0; i < m_SpritePreviews.Length; ++i)
m_SpritePreviewNeedFetching.Add(i);
UpdateSpritePreviews();
}
public int ShowGUI(int selectedIndex)
{
if (m_Style == null)
m_Style = new Styles();
UpdateSpritePreviews();
if (m_SpriteList == null || m_SpriteList.Length == 0)
return selectedIndex;
selectedIndex = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
using (var topRect = new EditorGUILayout.HorizontalScope())
{
//GUILayout.Label(Styles.spriteList, EditorStyles.label, new [] {GUILayout.Width(EditorGUIUtility.labelWidth - 5)});
using (var selectionGridRect = new EditorGUILayout.HorizontalScope("box", new[] {GUILayout.ExpandWidth(true)}))
{
{
float columnF;
int columnCount, rowCount;
GetRowColumnCount(EditorGUIUtility.currentViewWidth, kTargetPreviewSize, m_SpriteList.Length, out columnCount, out rowCount, out columnF);
if (columnCount > 0 && rowCount > 0)
{
float contentSize = (columnF * kTargetPreviewSize) / columnCount;
if (rowCount >= 2)
m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos, GUIStyle.none, GUI.skin.verticalScrollbar, new[] { GUILayout.Height(rowCount > 1 ? contentSize * 2 : contentSize) });
m_Style.gridListStyle.fixedWidth = contentSize;
m_Style.gridListStyle.fixedHeight = contentSize;
selectedIndex = ContentSelectionGrid(selectedIndex, m_SpriteList, m_Style.gridListStyle, columnCount - 1);
if (rowCount >= 2)
EditorGUILayout.EndScrollView();
}
}
}
}
return selectedIndex;
}
static void GetRowColumnCount(float drawWidth, int size, int contentCount, out int column, out int row, out float columnf)
{
columnf = (drawWidth) / size;
column = (int)columnf;
if (column == 0)
row = 0;
else
row = (int)Mathf.Ceil((contentCount + column - 1) / column);
}
int ContentSelectionGrid(int selected, Sprite[] contents, GUIStyle style, int columnCount)
{
if (contents != null && contents.Length != 0)
{
selected = GUILayout.SelectionGrid(selected, m_SpritePreviews, columnCount, style);
}
return selected;
}
public bool NeedUpdatePreview()
{
return m_SpritePreviewNeedFetching.Count > 0;
}
void UpdateSpritePreviews()
{
for (int i = 0; i < m_SpritePreviewNeedFetching.Count; ++i)
{
var index = m_SpritePreviewNeedFetching[i];
if(m_SpriteList[index] == null)
m_SpritePreviews[index] = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D;
else
m_SpritePreviews[index] = AssetPreview.GetAssetPreview(m_SpriteList[index]);
if (m_SpritePreviews[index] != null)
{
m_SpritePreviewNeedFetching.RemoveAt(i);
--i;
}
}
}
}
}