2022-01-12 10:06:03 +03:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace TMPro.EditorUtilities
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public class TMP_ContextMenus : Editor
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
private static Texture m_copiedTexture;
|
|
|
|
|
|
|
|
|
|
private static Material m_copiedProperties;
|
|
|
|
|
private static Material m_copiedAtlasProperties;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Add a Context Menu to the Texture Editor Panel to allow Copy / Paste of Texture.
|
2022-01-12 10:39:15 +03:00
|
|
|
|
#if !TEXTCORE_1_0_OR_NEWER
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/Texture/Copy", false, 2000)]
|
|
|
|
|
static void CopyTexture(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
m_copiedTexture = command.context as Texture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Select the currently assigned material or material preset.
|
|
|
|
|
[MenuItem("CONTEXT/Material/Select Material", false, 500)]
|
|
|
|
|
static void SelectMaterial(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
Material mat = command.context as Material;
|
|
|
|
|
|
|
|
|
|
// Select current material
|
|
|
|
|
EditorUtility.FocusProjectWindow();
|
|
|
|
|
EditorGUIUtility.PingObject(mat);
|
|
|
|
|
}
|
2022-01-12 10:39:15 +03:00
|
|
|
|
#endif
|
2022-01-12 10:06:03 +03:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Add a Context Menu to allow easy duplication of the Material.
|
|
|
|
|
[MenuItem("CONTEXT/Material/Create Material Preset", false)]
|
|
|
|
|
static void DuplicateMaterial(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
// Get the type of text object
|
|
|
|
|
// If material is not a base material, we get material leaks...
|
|
|
|
|
|
|
|
|
|
Material source_Mat = (Material)command.context;
|
|
|
|
|
if (!EditorUtility.IsPersistent(source_Mat))
|
|
|
|
|
{
|
|
|
|
|
Debug.LogWarning("Material is an instance and cannot be converted into a persistent asset.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string assetPath = AssetDatabase.GetAssetPath(source_Mat).Split('.')[0];
|
|
|
|
|
|
|
|
|
|
if (assetPath.IndexOf("Assets/", System.StringComparison.InvariantCultureIgnoreCase) == -1)
|
|
|
|
|
{
|
|
|
|
|
Debug.LogWarning("Material Preset cannot be created from a material that is located outside the project.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Material duplicate = new Material(source_Mat);
|
|
|
|
|
|
|
|
|
|
// Need to manually copy the shader keywords
|
|
|
|
|
duplicate.shaderKeywords = source_Mat.shaderKeywords;
|
|
|
|
|
|
|
|
|
|
AssetDatabase.CreateAsset(duplicate, AssetDatabase.GenerateUniqueAssetPath(assetPath + ".mat"));
|
|
|
|
|
|
|
|
|
|
GameObject[] selectedObjects = Selection.gameObjects;
|
|
|
|
|
|
|
|
|
|
// Assign new Material Preset to selected text objects.
|
|
|
|
|
for (int i = 0; i < selectedObjects.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
TMP_Text textObject = selectedObjects[i].GetComponent<TMP_Text>();
|
|
|
|
|
|
|
|
|
|
if (textObject != null)
|
|
|
|
|
{
|
|
|
|
|
textObject.fontSharedMaterial = duplicate;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TMP_SubMesh subMeshObject = selectedObjects[i].GetComponent<TMP_SubMesh>();
|
|
|
|
|
|
|
|
|
|
if (subMeshObject != null)
|
|
|
|
|
subMeshObject.sharedMaterial = duplicate;
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TMP_SubMeshUI subMeshUIObject = selectedObjects[i].GetComponent<TMP_SubMeshUI>();
|
|
|
|
|
|
|
|
|
|
if (subMeshUIObject != null)
|
|
|
|
|
subMeshUIObject.sharedMaterial = duplicate;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Ping newly created Material Preset.
|
|
|
|
|
EditorUtility.FocusProjectWindow();
|
|
|
|
|
EditorGUIUtility.PingObject(duplicate);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// COPY MATERIAL PROPERTIES
|
2022-01-12 10:39:15 +03:00
|
|
|
|
#if !TEXTCORE_1_0_OR_NEWER
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Copy Material Properties", false)]
|
|
|
|
|
static void CopyMaterialProperties(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
Material mat = null;
|
|
|
|
|
if (command.context.GetType() == typeof(Material))
|
|
|
|
|
mat = (Material)command.context;
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_copiedProperties = new Material(mat);
|
|
|
|
|
|
|
|
|
|
m_copiedProperties.shaderKeywords = mat.shaderKeywords;
|
|
|
|
|
|
|
|
|
|
m_copiedProperties.hideFlags = HideFlags.DontSave;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2022-01-12 10:39:15 +03:00
|
|
|
|
// PASTE MATERIAL PROPERTIES
|
|
|
|
|
[MenuItem("CONTEXT/Material/Paste Material Properties", true)]
|
|
|
|
|
static bool PasteMaterialPropertiesValidate(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
if (m_copiedProperties == null)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return AssetDatabase.IsOpenForEdit(command.context);
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Paste Material Properties", false)]
|
|
|
|
|
static void PasteMaterialProperties(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
if (m_copiedProperties == null)
|
|
|
|
|
{
|
|
|
|
|
Debug.LogWarning("No Material Properties to Paste. Use Copy Material Properties first.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Material mat = null;
|
|
|
|
|
if (command.context.GetType() == typeof(Material))
|
|
|
|
|
mat = (Material)command.context;
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Undo.RecordObject(mat, "Paste Material");
|
|
|
|
|
|
|
|
|
|
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
|
|
|
|
|
if (mat.HasProperty(ShaderUtilities.ID_GradientScale))
|
|
|
|
|
{
|
|
|
|
|
// Preserve unique SDF properties from destination material.
|
|
|
|
|
m_copiedProperties.SetTexture(ShaderUtilities.ID_MainTex, mat.GetTexture(ShaderUtilities.ID_MainTex));
|
|
|
|
|
m_copiedProperties.SetFloat(ShaderUtilities.ID_GradientScale, mat.GetFloat(ShaderUtilities.ID_GradientScale));
|
|
|
|
|
m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureWidth, mat.GetFloat(ShaderUtilities.ID_TextureWidth));
|
|
|
|
|
m_copiedProperties.SetFloat(ShaderUtilities.ID_TextureHeight, mat.GetFloat(ShaderUtilities.ID_TextureHeight));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EditorShaderUtilities.CopyMaterialProperties(m_copiedProperties, mat);
|
|
|
|
|
|
|
|
|
|
// Copy ShaderKeywords from one material to the other.
|
|
|
|
|
mat.shaderKeywords = m_copiedProperties.shaderKeywords;
|
|
|
|
|
|
|
|
|
|
// Let TextMeshPro Objects that this mat has changed.
|
|
|
|
|
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, mat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Enable Resetting of Material properties without losing unique properties of the font atlas.
|
2022-01-12 10:39:15 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Reset", true, 2100)]
|
|
|
|
|
static bool ResetSettingsValidate(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
return AssetDatabase.IsOpenForEdit(command.context);
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Reset", false, 2100)]
|
|
|
|
|
static void ResetSettings(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
Material mat = null;
|
|
|
|
|
if (command.context.GetType() == typeof(Material))
|
|
|
|
|
mat = (Material)command.context;
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mat = Selection.activeGameObject.GetComponent<CanvasRenderer>().GetMaterial();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Undo.RecordObject(mat, "Reset Material");
|
|
|
|
|
|
|
|
|
|
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
|
|
|
|
|
if (mat.HasProperty(ShaderUtilities.ID_GradientScale))
|
|
|
|
|
{
|
|
|
|
|
// Copy unique properties of the SDF Material
|
|
|
|
|
var texture = mat.GetTexture(ShaderUtilities.ID_MainTex);
|
|
|
|
|
var gradientScale = mat.GetFloat(ShaderUtilities.ID_GradientScale);
|
|
|
|
|
var texWidth = mat.GetFloat(ShaderUtilities.ID_TextureWidth);
|
|
|
|
|
var texHeight = mat.GetFloat(ShaderUtilities.ID_TextureHeight);
|
|
|
|
|
|
|
|
|
|
var stencilId = 0.0f;
|
|
|
|
|
var stencilComp = 0.0f;
|
|
|
|
|
|
|
|
|
|
if (mat.HasProperty(ShaderUtilities.ID_StencilID))
|
|
|
|
|
{
|
|
|
|
|
stencilId = mat.GetFloat(ShaderUtilities.ID_StencilID);
|
|
|
|
|
stencilComp = mat.GetFloat(ShaderUtilities.ID_StencilComp);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var normalWeight = mat.GetFloat(ShaderUtilities.ID_WeightNormal);
|
|
|
|
|
var boldWeight = mat.GetFloat(ShaderUtilities.ID_WeightBold);
|
|
|
|
|
|
|
|
|
|
// Reset the material
|
|
|
|
|
Unsupported.SmartReset(mat);
|
|
|
|
|
|
|
|
|
|
// Reset ShaderKeywords
|
|
|
|
|
mat.shaderKeywords = new string[0]; // { "BEVEL_OFF", "GLOW_OFF", "UNDERLAY_OFF" };
|
|
|
|
|
|
|
|
|
|
// Copy unique material properties back to the material.
|
|
|
|
|
mat.SetTexture(ShaderUtilities.ID_MainTex, texture);
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_GradientScale, gradientScale);
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_TextureWidth, texWidth);
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_TextureHeight, texHeight);
|
|
|
|
|
|
|
|
|
|
if (mat.HasProperty(ShaderUtilities.ID_StencilID))
|
|
|
|
|
{
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_StencilID, stencilId);
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_WeightNormal, normalWeight);
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_WeightBold, boldWeight);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Unsupported.SmartReset(mat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, mat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//This function is used for debugging and fixing potentially broken font atlas links.
|
|
|
|
|
[MenuItem("CONTEXT/Material/Copy Atlas", false, 2000)]
|
|
|
|
|
static void CopyAtlas(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
Material mat = command.context as Material;
|
|
|
|
|
|
|
|
|
|
m_copiedAtlasProperties = new Material(mat);
|
|
|
|
|
m_copiedAtlasProperties.hideFlags = HideFlags.DontSave;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// This function is used for debugging and fixing potentially broken font atlas links
|
2022-01-12 10:39:15 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Paste Atlas", true, 2001)]
|
|
|
|
|
static bool PasteAtlasValidate(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
if (m_copiedAtlasProperties == null && m_copiedTexture == null)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return AssetDatabase.IsOpenForEdit(command.context);
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/Material/Paste Atlas", false, 2001)]
|
|
|
|
|
static void PasteAtlas(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
Material mat = command.context as Material;
|
|
|
|
|
|
|
|
|
|
if (mat == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (m_copiedAtlasProperties != null)
|
|
|
|
|
{
|
|
|
|
|
Undo.RecordObject(mat, "Paste Texture");
|
|
|
|
|
|
|
|
|
|
ShaderUtilities.GetShaderPropertyIDs(); // Make sure we have valid Property IDs
|
|
|
|
|
|
|
|
|
|
if (m_copiedAtlasProperties.HasProperty(ShaderUtilities.ID_MainTex))
|
|
|
|
|
mat.SetTexture(ShaderUtilities.ID_MainTex, m_copiedAtlasProperties.GetTexture(ShaderUtilities.ID_MainTex));
|
|
|
|
|
|
|
|
|
|
if (m_copiedAtlasProperties.HasProperty(ShaderUtilities.ID_GradientScale))
|
|
|
|
|
{
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_GradientScale, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_GradientScale));
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_TextureWidth, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_TextureWidth));
|
|
|
|
|
mat.SetFloat(ShaderUtilities.ID_TextureHeight, m_copiedAtlasProperties.GetFloat(ShaderUtilities.ID_TextureHeight));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (m_copiedTexture != null)
|
|
|
|
|
{
|
|
|
|
|
Undo.RecordObject(mat, "Paste Texture");
|
|
|
|
|
|
|
|
|
|
mat.SetTexture(ShaderUtilities.ID_MainTex, m_copiedTexture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//DestroyImmediate(m_copiedAtlasProperties);
|
|
|
|
|
}
|
2022-01-12 10:39:15 +03:00
|
|
|
|
#endif
|
2022-01-12 10:06:03 +03:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Context Menus for TMPro Font Assets
|
|
|
|
|
//This function is used for debugging and fixing potentially broken font atlas links.
|
|
|
|
|
[MenuItem("CONTEXT/TMP_FontAsset/Extract Atlas", false, 2100)]
|
|
|
|
|
static void ExtractAtlas(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
TMP_FontAsset font = command.context as TMP_FontAsset;
|
|
|
|
|
|
|
|
|
|
string fontPath = AssetDatabase.GetAssetPath(font);
|
|
|
|
|
string texPath = Path.GetDirectoryName(fontPath) + "/" + Path.GetFileNameWithoutExtension(fontPath) + " Atlas.png";
|
|
|
|
|
|
|
|
|
|
// Create a Serialized Object of the texture to allow us to make it readable.
|
|
|
|
|
SerializedObject texprop = new SerializedObject(font.material.GetTexture(ShaderUtilities.ID_MainTex));
|
|
|
|
|
texprop.FindProperty("m_IsReadable").boolValue = true;
|
|
|
|
|
texprop.ApplyModifiedProperties();
|
|
|
|
|
|
|
|
|
|
// Create a copy of the texture.
|
|
|
|
|
Texture2D tex = Instantiate(font.material.GetTexture(ShaderUtilities.ID_MainTex)) as Texture2D;
|
|
|
|
|
|
|
|
|
|
// Set the texture to not readable again.
|
|
|
|
|
texprop.FindProperty("m_IsReadable").boolValue = false;
|
|
|
|
|
texprop.ApplyModifiedProperties();
|
|
|
|
|
|
|
|
|
|
Debug.Log(texPath);
|
|
|
|
|
// Saving File for Debug
|
|
|
|
|
var pngData = tex.EncodeToPNG();
|
|
|
|
|
File.WriteAllBytes(texPath, pngData);
|
|
|
|
|
|
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
|
DestroyImmediate(tex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="command"></param>
|
|
|
|
|
[MenuItem("CONTEXT/TMP_FontAsset/Update Atlas Texture...", false, 2000)]
|
|
|
|
|
static void RegenerateFontAsset(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
TMP_FontAsset fontAsset = command.context as TMP_FontAsset;
|
|
|
|
|
|
|
|
|
|
if (fontAsset != null)
|
|
|
|
|
{
|
|
|
|
|
TMPro_FontAssetCreatorWindow.ShowFontAtlasCreatorWindow(fontAsset);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MenuItem("CONTEXT/TMP_FontAsset/Force Upgrade To Version 1.1.0...", false, 2010)]
|
|
|
|
|
static void ForceFontAssetUpgrade(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
TMP_FontAsset fontAsset = command.context as TMP_FontAsset;
|
|
|
|
|
|
|
|
|
|
if (fontAsset != null)
|
|
|
|
|
{
|
|
|
|
|
fontAsset.UpgradeFontAsset();
|
|
|
|
|
TMPro_EventManager.ON_FONT_PROPERTY_CHANGED(true, fontAsset);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Clear Dynamic Font Asset data such as glyph, character and font features.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="command"></param>
|
2022-01-12 10:39:15 +03:00
|
|
|
|
[MenuItem("CONTEXT/TMP_FontAsset/Reset", true, 100)]
|
|
|
|
|
static bool ClearFontAssetDataValidate(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
return AssetDatabase.IsOpenForEdit(command.context);
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-12 10:06:03 +03:00
|
|
|
|
[MenuItem("CONTEXT/TMP_FontAsset/Reset", false, 100)]
|
|
|
|
|
static void ClearFontAssetData(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
TMP_FontAsset fontAsset = command.context as TMP_FontAsset;
|
|
|
|
|
|
|
|
|
|
if (fontAsset != null && Selection.activeObject != fontAsset)
|
|
|
|
|
{
|
|
|
|
|
Selection.activeObject = fontAsset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fontAsset.ClearFontAssetData(true);
|
|
|
|
|
|
|
|
|
|
TMPro_EventManager.ON_FONT_PROPERTY_CHANGED(true, fontAsset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[MenuItem("CONTEXT/TrueTypeFontImporter/Create TMP Font Asset...", false, 200)]
|
|
|
|
|
static void CreateFontAsset(MenuCommand command)
|
|
|
|
|
{
|
|
|
|
|
TrueTypeFontImporter importer = command.context as TrueTypeFontImporter;
|
|
|
|
|
|
|
|
|
|
if (importer != null)
|
|
|
|
|
{
|
|
|
|
|
Font sourceFontFile = AssetDatabase.LoadAssetAtPath<Font>(importer.assetPath);
|
|
|
|
|
|
|
|
|
|
if (sourceFontFile)
|
|
|
|
|
TMPro_FontAssetCreatorWindow.ShowFontAtlasCreatorWindow(sourceFontFile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|