PO/Library/PackageCache/com.unity.2d.common@4.0.3/Tests/Editor/PlaceholderTests.cs

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using NUnit.Framework;
namespace UnityEditor.Experimental.U2D.Commons.Tests
{
internal class Placeholder
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{
[Test]
public void PlaceHolderTest()
{
// Use the Assert class to test conditions.
Assert.Pass("This is a placeholder to ensure we have at least one test.");
}
}
}