38 lines
820 B
C#
38 lines
820 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.U2D;
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public class CameraManager : MonoBehaviour
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{
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public Camera ordinaryCamera;
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public PixelPerfectCamera pixelPerfectCamera;
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private bool isPixelPerfect;
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void Awake()
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{
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isPixelPerfect = false;
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ValidateCameras(isPixelPerfect);
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}
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public void TogglePixelPerfect(bool value)
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{
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isPixelPerfect = value;
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ValidateCameras(isPixelPerfect);
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}
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public void ValidateCameras(bool value)
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{
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if (value)
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{
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ordinaryCamera.gameObject.SetActive(false);
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pixelPerfectCamera.gameObject.SetActive(true);
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}
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else
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{
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ordinaryCamera.gameObject.SetActive(true);
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pixelPerfectCamera.gameObject.SetActive(false);
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}
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}
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}
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