2022-01-12 10:06:03 +03:00
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using UnityEditor.U2D.Animation;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Layout
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{
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internal class LayoutOverlay : VisualElement
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{
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public class LayoutOverlayFactory : UxmlFactory<LayoutOverlay, LayoutOverlayUxmlTraits> {}
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public class LayoutOverlayUxmlTraits : UxmlTraits {}
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private ScrollableToolbar m_HorizontalToolbar;
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private ScrollableToolbar m_VerticalToolbar;
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private VisualElement m_HorizontalHolder;
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private VisualElement m_LeftOverlay;
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private VisualElement m_RightOverlay;
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private DropdownMenu m_DropdownOverlay;
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public ScrollableToolbar horizontalToolbar
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{
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get
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{
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if (m_HorizontalToolbar == null)
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m_HorizontalToolbar = this.Q<ScrollableToolbar>("HorizontalToolbar");
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return m_HorizontalToolbar;
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}
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}
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public ScrollableToolbar verticalToolbar
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{
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get
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{
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if (m_VerticalToolbar == null)
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m_VerticalToolbar = this.Q<ScrollableToolbar>("VerticalToolbar");
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return m_VerticalToolbar;
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}
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}
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public VisualElement horizontalHolder
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{
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get
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{
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if (m_HorizontalHolder == null)
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m_HorizontalHolder = this.Q<VisualElement>("HorizontalHolder");
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return m_HorizontalHolder;
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}
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}
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public VisualElement leftOverlay
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{
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get
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{
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if (m_LeftOverlay == null)
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m_LeftOverlay = this.Q<VisualElement>("LeftOverlay");
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return m_LeftOverlay;
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}
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}
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public VisualElement rightOverlay
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{
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get
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{
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if (m_RightOverlay == null)
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m_RightOverlay = this.Q<VisualElement>("RightOverlay");
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return m_RightOverlay;
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}
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}
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2022-01-12 10:39:15 +03:00
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public void VisibilityWindowOn(bool on)
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{
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if(on)
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rightOverlay.AddToClassList("VisibilityWindowOn");
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else
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rightOverlay.RemoveFromClassList("VisibilityWindowOn");
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}
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2022-01-12 10:06:03 +03:00
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public DropdownMenu dropdownOverlay
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{
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get
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{
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if (m_DropdownOverlay == null)
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m_DropdownOverlay = this.Q<DropdownMenu>("DropdownOverlay");
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return m_DropdownOverlay;
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}
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}
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public bool hasScrollbar
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{
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get { return this.ClassListContains("HasScrollbar"); }
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set
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{
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if (value)
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this.AddToClassList("HasScrollbar");
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else
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this.RemoveFromClassList("HasScrollbar");
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}
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}
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public LayoutOverlay()
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{
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this.StretchToParentSize();
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styleSheets.Add(ResourceLoader.Load<StyleSheet>("LayoutOverlay/LayoutOverlayStyle.uss"));
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}
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}
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}
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