PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/LayoutOverlay/LayoutOverlayUtility.cs

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2022-01-12 10:06:03 +03:00
using System;
using UnityEditor.U2D.Animation;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Layout
{
internal static class LayoutOverlayUtility
{
public static Button CreateButton(string name, Action clickEvent, string tooltip = null, string text = null, string imageResourcePath = null, string stylesheetPath = null)
{
Button button = new Button(clickEvent);
button.name = name;
button.tooltip = tooltip;
if (!String.IsNullOrEmpty(text))
button.text = text;
if (!String.IsNullOrEmpty(imageResourcePath))
{
var texture = ResourceLoader.Load<Texture>(imageResourcePath);
if (texture != null)
{
Image image = new Image();
image.image = texture;
button.Add(image);
}
}
if (!String.IsNullOrEmpty(stylesheetPath))
button.styleSheets.Add(ResourceLoader.Load<StyleSheet>(stylesheetPath));
return button;
}
}
}