PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SkeletonTool/SkeletonStyles.cs

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2022-01-12 10:06:03 +03:00
using UnityEngine;
using System;
namespace UnityEditor.U2D.Animation
{
internal interface ISkeletonStyle
{
Color GetColor(BoneCache bone);
Color GetPreviewColor(int index);
Color GetParentLinkColor(BoneCache bone);
Color GetParentLinkPreviewColor(int index);
Color GetOutlineColor(BoneCache bone, bool isSelected, bool isHovered);
Color GetPreviewOutlineColor(int index);
float GetOutlineScale(bool isSelected);
}
internal abstract class SkeletonStyleBase : ISkeletonStyle
{
private const float kOutlineScale = 1.35f;
private const float kSelectedOutlineScale = 1.55f;
public Color GetColor(BoneCache bone)
{
return SetAlpha(GetBoneColorRaw(bone), GetAlpha(bone), VisibilityToolSettings.boneOpacity);
}
public Color GetPreviewColor(int index)
{
return GetBoneColorRaw(index);
}
public Color GetParentLinkColor(BoneCache bone)
{
return SetAlpha(GetBoneColorRaw(bone), 0.2f * GetAlpha(bone), VisibilityToolSettings.boneOpacity);
}
public Color GetParentLinkPreviewColor(int index)
{
return SetAlpha(GetBoneColorRaw(index), 0.2f, 1f);
}
public Color GetOutlineColor(BoneCache bone, bool isSelected, bool isHovered)
{
var skinningCache = bone.skinningCache;
if (isSelected)
return SelectionOutlineSettings.outlineColor;
if (isHovered)
return Handles.preselectionColor;
return SetAlpha(CalculateOutlineColor(GetBoneColorRaw(bone), VisibilityToolSettings.boneOpacity), GetAlpha(bone), VisibilityToolSettings.boneOpacity);
}
public Color GetPreviewOutlineColor(int index)
{
return CalculateOutlineColor(GetBoneColorRaw(index), 1f);
}
public float GetOutlineScale(bool isSelected)
{
if (isSelected)
return 1f + (kSelectedOutlineScale - 1f) * SelectionOutlineSettings.selectedBoneOutlineSize;
return kOutlineScale;
}
private Color CalculateOutlineColor(Color color, float opacity)
{
color *= 0.35f;
return SetAlpha(color, 0.75f, opacity);
}
private Color SetAlpha(Color color, float alpha, float opacity)
{
color.a = alpha * opacity;
return color;
}
protected virtual float GetAlpha(BoneCache bone)
{
return 1f;
}
protected abstract Color GetBoneColorRaw(BoneCache bone);
protected abstract Color GetBoneColorRaw(int index);
}
internal class BoneColorSkeletonStyle : SkeletonStyleBase
{
protected override Color GetBoneColorRaw(BoneCache bone)
{
return bone.bindPoseColor;
}
protected override Color GetBoneColorRaw(int index)
{
return ModuleUtility.CalculateNiceColor(index, 6);
}
protected override float GetAlpha(BoneCache bone)
{
return 0.9f;
}
}
internal class WeightmapSkeletonStyle : SkeletonStyleBase
{
protected override Color GetBoneColorRaw(BoneCache bone)
{
return bone.bindPoseColor;
}
protected override Color GetBoneColorRaw(int index)
{
return ModuleUtility.CalculateNiceColor(index, 6);
}
protected override float GetAlpha(BoneCache bone)
{
var skinningCache = bone.skinningCache;
var selectedSprite = skinningCache.selectedSprite;
var alpha = 0.9f;
if (skinningCache.mode == SkinningMode.Character && skinningCache.selectedSprite != null)
{
var characterPart = selectedSprite.GetCharacterPart();
if (characterPart.Contains(bone) == false)
alpha = 0.25f;
}
return alpha;
}
}
internal static class SkeletonStyles
{
public static readonly ISkeletonStyle Default = new BoneColorSkeletonStyle();
public static readonly ISkeletonStyle WeightMap = new WeightmapSkeletonStyle();
}
}